Previously we were using the code path for validating glFramebufferTextureLayer(). But glFramebufferTexture() allows additional texture types.
Fixes piglit tests: - spec/!OpenGL 3.2/layered-rendering/gl-layer-cube-map - spec/!OpenGL 3.2/layered-rendering/framebuffertexture Cc: "10.0" <mesa-sta...@lists.freedesktop.org> --- src/mesa/main/fbobject.c | 50 ++++++++++++++++++++++++++++++++++++++---------- 1 file changed, 40 insertions(+), 10 deletions(-) diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 9dd7161..2feb4c3 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2334,16 +2334,46 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, texObj = _mesa_lookup_texture(ctx, texture); if (texObj != NULL) { if (textarget == 0) { - /* If textarget == 0 it means we're being called by - * glFramebufferTextureLayer() and textarget is not used. - * The only legal texture types for that function are 3D and - * 1D/2D arrays textures. - */ - err = (texObj->Target != GL_TEXTURE_3D) && - (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) && - (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT) && - (texObj->Target != GL_TEXTURE_CUBE_MAP_ARRAY) && - (texObj->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY); + if (layered) { + /* We're being called by glFramebufferTexture() and textarget + * is not used. + */ + switch (texObj->Target) { + case GL_TEXTURE_3D: + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_TEXTURE_2D_ARRAY_EXT: + case GL_TEXTURE_CUBE_MAP: + case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: + err = false; + break; + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_RECTANGLE: + case GL_TEXTURE_2D_MULTISAMPLE: + /* These texture types are valid to pass to + * glFramebufferTexture(), but since they aren't layered, it + * is equivalent to calling glFramebufferTexture{1D,2D}(). + */ + err = false; + layered = false; + textarget = texObj->Target; + break; + default: + err = true; + break; + } + } else { + /* We're being called by glFramebufferTextureLayer() and + * textarget is not used. The only legal texture types for + * that function are 3D and 1D/2D arrays textures. + */ + err = (texObj->Target != GL_TEXTURE_3D) && + (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) && + (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT) && + (texObj->Target != GL_TEXTURE_CUBE_MAP_ARRAY) && + (texObj->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY); + } } else { /* Make sure textarget is consistent with the texture's type */ -- 1.8.4.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev