On 11/19/2013 04:16 PM, Courtney Goeltzenleuchter wrote:
Add helper function to set texture_view state from TexStorage calls.
Signed-off-by: Courtney Goeltzenleuchter <court...@lunarg.com>
---
src/mesa/main/textureview.c | 59 +++++++++++++++++++++++++++++++++++++++++++++
src/mesa/main/textureview.h | 4 +++
2 files changed, 63 insertions(+)
diff --git a/src/mesa/main/textureview.c b/src/mesa/main/textureview.c
index 1858465..a25b928 100644
--- a/src/mesa/main/textureview.c
+++ b/src/mesa/main/textureview.c
@@ -379,6 +379,65 @@ compatible_format(struct gl_context *ctx, struct
gl_texture_object *origTexObj,
_mesa_lookup_enum_by_nr(origInternalFormat));
return GL_FALSE;
}
+/**
+ * Helper function for TexStorage to set TextureView state
+ */
Could you put a bit more info into that comment?
+void
+set_texture_view_state(struct gl_context *ctx, struct gl_texture_object
*texObj,
+ GLenum target, GLuint levels)
non-static functions should be prefixed with "_mesa_".
+{
+ struct gl_texture_image *texImage;
+
+ /* Get a reference to what will become this View's base level */
+ texImage = _mesa_select_tex_image(ctx, texObj, target, 0);
Early return if texImage is NULL (out of memory, etc?)?
+
+ /* If the command is successful,
If what command is successful? glTexStorage()?
+ * TEXTURE_IMMUTABLE_FORMAT becomes TRUE.
+ * TEXTURE_IMMUTABLE_LEVELS and TEXTURE_VIEW_NUM_LEVELS become levels.
+ * If the texture target is TEXTURE_1D_ARRAY then
+ * TEXTURE_VIEW_NUM_LAYERS becomes height.
+ * If the texture target is TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY,
+ * or TEXTURE_2D_MULTISAMPLE_ARRAY then TEXTURE_VIEW_NUM_LAYERS becomes
depth.
+ * If the texture target is TEXTURE_CUBE_MAP, then
+ * TEXTURE_VIEW_NUM_LAYERS becomes 6.
+ * For any other texture target, TEXTURE_VIEW_NUM_LAYERS becomes 1.
+ *
+ * ARB_texture_multisample: Multisample textures do
+ * not have multiple image levels.
+ */
+
+ texObj->Immutable = GL_TRUE;
+ texObj->ImmutableLevels = levels;
+ texObj->MinLevel = 0;
+ texObj->NumLevels = levels;
+ texObj->MinLayer = 0;
+ texObj->NumLayers = 1;
+ switch (target) {
+ case GL_TEXTURE_1D_ARRAY:
+ texObj->NumLayers = texImage->Height;
+ break;
+
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ texObj->NumLevels = 1;
+ texObj->ImmutableLevels = 1;
+ break;
+
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ texObj->NumLevels = 1;
+ texObj->ImmutableLevels = 1;
+ /* fall through to set NumLayers */
+
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ texObj->NumLayers = texImage->Depth;
+ break;
+
+ case GL_TEXTURE_CUBE_MAP:
+ texObj->NumLayers = 6;
+ break;
+
+ }
+}
/**
* glTextureView (ARB_texture_view)
diff --git a/src/mesa/main/textureview.h b/src/mesa/main/textureview.h
index c2f0f32..36a8ed3 100644
--- a/src/mesa/main/textureview.h
+++ b/src/mesa/main/textureview.h
@@ -36,4 +36,8 @@ _mesa_TextureView(GLuint texture, GLenum target, GLuint
origtexture,
GLuint minlevel, GLuint numlevels,
GLuint minlayer, GLuint numlayers);
+extern void
+set_texture_view_state(struct gl_context *ctx, struct gl_texture_object
*texObj,
+ GLenum target, GLuint levels);
+
#endif /* TEXTUREVIEW_H */
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