Eric Anholt <e...@anholt.net> writes: > Paul Berry <stereotype...@gmail.com> writes: > >> From section 4.4.7 (Layered Framebuffers) of the GLSL 3.2 spec: >> >> When the Clear or ClearBuffer* commands are used to clear a >> layered framebuffer attachment, all layers of the attachment are >> cleared. >> >> This patch fixes meta clears to properly clear all layers of a layered >> framebuffer attachment. We accomplish this by adding a geometry >> shader to the meta clear program which sets gl_Layer to a uniform >> value. When clearing a layered framebuffer, we execute in a loop, >> setting the uniform to point to each layer in turn. > > I don't think we should be running a gs in the !NumLayers case. The > other patches are: > > Reviewed-by: Eric Anholt <e...@anholt.net>
Paul reminded that thanks to the simd16 repdata clear, we're basically never calling glsl clear on gen6+, and we only enable GS on gen7+. As such, I'm not really concerned about the performance any more, and by the time anyone else can care about it we should have ARB_sso, at which point optionally slotting in a GS to do this work on a layered FB is easy. I think. Reviewed-by: Eric Anholt <e...@anholt.net>
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