Hi, > I believe geometry shaders are all we would have to implement for Sandy > Bridge. Unfortunately, geometry shaders work pretty differently on Sandy > Bridge, so getting them to work won't be a slam dunk. Here's roughly what > would have to be done:
This is too sad - I had the impression mesa-10 would bring opengl-3.3 to my SNB laptop I bought last year. I usually don't play computer games, but recently bought two games refusing to start (dear esther and oil rush) because both require ogl >= 3.2. Regards, Clemens _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev