Hi,

> I believe geometry shaders are all we would have to implement for Sandy
> Bridge.  Unfortunately, geometry shaders work pretty differently on Sandy
> Bridge, so getting them to work won't be a slam dunk.  Here's roughly what
> would have to be done:

This is too sad - I had the impression mesa-10 would bring opengl-3.3
to my SNB laptop I bought last year.
I usually don't play computer games, but recently bought two games
refusing to start (dear esther and oil rush) because both require ogl
>= 3.2.

Regards, Clemens
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