It would be nice not to have to touch this memory when the extension
is unused|unsupported, but that might be a problem for another
patch...

-- Chris

On Mon, Nov 25, 2013 at 6:00 PM, Francisco Jerez <curroje...@riseup.net> wrote:
> ---
>  src/mesa/main/shaderimage.c | 11 +++++++++++
>  src/mesa/main/shaderimage.h |  9 +++++++++
>  src/mesa/main/texstate.c    |  3 +++
>  3 files changed, 23 insertions(+)
>
> diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
> index 627366b..3a59409 100644
> --- a/src/mesa/main/shaderimage.c
> +++ b/src/mesa/main/shaderimage.c
> @@ -368,6 +368,17 @@ validate_image_unit(struct gl_context *ctx, struct 
> gl_image_unit *u)
>     return GL_TRUE;
>  }
>
> +void
> +_mesa_validate_image_units(struct gl_context *ctx)
> +{
> +   int i;
> +
> +   for (i = 0; i < ctx->Const.MaxImageUnits; ++i) {
> +      struct gl_image_unit *u = &ctx->ImageUnits[i];
> +      u->_Valid = validate_image_unit(ctx, u);
> +   }
> +}
> +
>  static GLboolean
>  validate_bind_image_texture(struct gl_context *ctx, GLuint unit,
>                              GLuint texture, GLint level, GLboolean layered,
> diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h
> index f9d550b..aaecc5d 100644
> --- a/src/mesa/main/shaderimage.h
> +++ b/src/mesa/main/shaderimage.h
> @@ -31,6 +31,15 @@
>
>  struct gl_context;
>
> +/**
> + * Recalculate the \c _Valid flag of a context's shader image units.
> + *
> + * To be called when the state of any texture bound to an image unit
> + * changes.
> + */
> +void
> +_mesa_validate_image_units(struct gl_context *ctx);
> +
>  void GLAPIENTRY
>  _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
>                         GLboolean layered, GLint layer, GLenum access,
> diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
> index ad80dcf..7720965 100644
> --- a/src/mesa/main/texstate.c
> +++ b/src/mesa/main/texstate.c
> @@ -35,6 +35,7 @@
>  #include "context.h"
>  #include "enums.h"
>  #include "macros.h"
> +#include "shaderimage.h"
>  #include "texobj.h"
>  #include "teximage.h"
>  #include "texstate.h"
> @@ -674,6 +675,8 @@ update_texture_state( struct gl_context *ctx )
>
>     if (!fprog || !vprog)
>        update_texgen(ctx);
> +
> +   _mesa_validate_image_units(ctx);
>  }
>
>
> --
> 1.8.3.4
>
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> mesa-dev@lists.freedesktop.org
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