Paul Berry <stereotype...@gmail.com> writes: >[...] > This order of patches introduces temporary build breakages, which I'd > prefer to avoid if possible. Here's one order which I've verified works > (there may be other possibilities): > > [PATCH 03/11] mesa: Add state data structures requried for > ARB_shader_image_load_store. > [PATCH 04/11] mesa: Add driver interface for ARB_shader_image_load_store. > [PATCH 06/11] mesa: Add MESA_FORMAT_ABGR2101010. > [PATCH 08/11] mesa: Implement the GL entry points defined by > ARB_shader_image_load_store. > [PATCH 01/11] glapi: Update dispatch XML files for > ARB_shader_image_load_store. > [PATCH 02/11] mesa: Add ARB_shader_image_load_store to the extension table. > [PATCH 05/11] mesa: Add image parameter queries for > ARB_shader_image_load_store. > [PATCH 07/11] mesa: Add MESA_FORMAT_SIGNED_RG88 and _RG1616. > [PATCH 09/11] mesa: Unbind deleted textures from the shader image units. > [PATCH 10/11] mesa: Validate image units when the texture state changes. > [PATCH 11/11] docs: Mark ARB_shader_image_load_store as work in progress.
Thanks Paul, I've adopted your patch ordering in my branch, it should be fixed now.
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