Paul Berry <stereotype...@gmail.com> writes:

>[...]
> This order of patches introduces temporary build breakages, which I'd
> prefer to avoid if possible.  Here's one order which I've verified works
> (there may be other possibilities):
>
> [PATCH 03/11] mesa: Add state data structures requried for
> ARB_shader_image_load_store.
> [PATCH 04/11] mesa: Add driver interface for ARB_shader_image_load_store.
> [PATCH 06/11] mesa: Add MESA_FORMAT_ABGR2101010.
> [PATCH 08/11] mesa: Implement the GL entry points defined by
> ARB_shader_image_load_store.
> [PATCH 01/11] glapi: Update dispatch XML files for
> ARB_shader_image_load_store.
> [PATCH 02/11] mesa: Add ARB_shader_image_load_store to the extension table.
> [PATCH 05/11] mesa: Add image parameter queries for
> ARB_shader_image_load_store.
> [PATCH 07/11] mesa: Add MESA_FORMAT_SIGNED_RG88 and _RG1616.
> [PATCH 09/11] mesa: Unbind deleted textures from the shader image units.
> [PATCH 10/11] mesa: Validate image units when the texture state changes.
> [PATCH 11/11] docs: Mark ARB_shader_image_load_store as work in progress.

Thanks Paul, I've adopted your patch ordering in my branch, it should be
fixed now.

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