On Mon, Dec 9, 2013 at 8:18 AM, Abdiel Janulgue <[email protected]> wrote: > (cover letter seems to be lost in the way for the patch series but here it is) > > Gen 6/7 hardware support for tile_x and tile_y offset fields in SURFACE_STATE > has been removed in Gen8. All code dependencies must be removed. This patch > series completely eliminates the tile_x and y fields in the normal render > paths and BLORP. The LOD fields should be used instead.
What about brw_update_renderbuffer_surface? I think we should be able to enable AMD_vertex_shader_layer for gen6 once the offsets are gone. Did you get a chance to test piglit on gen6 too? -Jordan > This fixes https://bugs.freedesktop.org/show_bug.cgi?id=72068. > > CC: [email protected] > _______________________________________________ > mesa-dev mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
