On 26 November 2013 00:02, Francisco Jerez <curroje...@riseup.net> wrote:

>
> +
> +      if (qualifier.flags.q.early_fragment_tests) {
> +         state->early_fragment_tests = true;
> +         qualifier.flags.q.early_fragment_tests = 0;
> +      }
>

"early_fragment_tests" should only be allowed in fragment shaders.  As
written, the code permits it for any shader input.

With that fixed, this patch is:

Reviewed-by: Paul Berry <stereotype...@gmail.com>
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