Paul Berry <stereotype...@gmail.com> writes: > On 26 November 2013 00:08, Francisco Jerez <curroje...@riseup.net> wrote: > >> --- >> src/mesa/main/uniform_query.cpp | 36 ++++++++++++++++++++++++++++++++++++ >> 1 file changed, 36 insertions(+) >> >> diff --git a/src/mesa/main/uniform_query.cpp >> b/src/mesa/main/uniform_query.cpp >> index 88ad476..fec45be 100644 >> --- a/src/mesa/main/uniform_query.cpp >> +++ b/src/mesa/main/uniform_query.cpp >> @@ -686,6 +686,9 @@ _mesa_uniform(struct gl_context *ctx, struct >> gl_shader_program *shProg, >> case GLSL_TYPE_SAMPLER: >> match = (basicType == GLSL_TYPE_INT); >> break; >> + case GLSL_TYPE_IMAGE: >> + match = (type == GL_INT); >> + break; >> > > Why do samplers use basicType == GLSL_TYPE_INT and images use type == > GL_INT? There should be a comment explaining this difference. >
Instead I've changed it to use basicType == GLSL_TYPE_INT too. They are equivalent. Thanks. > With that fixed, this patch is: > > Reviewed-by: Paul Berry <stereotype...@gmail.com>
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