Commit 9119269ca14ed42b51c7d8e2e662500311b29fa3 moved the texel
buffer allocation to _swrast_texture_span(), however, when compiled
with OpenMP support this code already runs multi-threaded so a
critical section is required to prevent multiple allocations and
rendering errors.
---
 src/mesa/swrast/s_texcombine.c |   12 ++++++++++++
 1 files changed, 12 insertions(+), 0 deletions(-)

diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c
index 7e07f4f..297491e 100644
--- a/src/mesa/swrast/s_texcombine.c
+++ b/src/mesa/swrast/s_texcombine.c
@@ -602,6 +602,14 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span 
)
    if (!swrast->TexelBuffer) {
 #ifdef _OPENMP
       const GLint maxThreads = omp_get_max_threads();
+
+      /* TexelBuffer memory allocation needs to be done in a critical section
+       * as this code runs in a parallel loop.
+       * When entering the section, first check if TexelBuffer has been
+       * initialized already by another thread while this thread was waiting.
+       */
+      #pragma omp critical
+      if (!swrast->TexelBuffer) {
 #else
       const GLint maxThreads = 1;
 #endif
@@ -613,6 +621,10 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span 
)
       swrast->TexelBuffer =
         malloc(ctx->Const.FragmentProgram.MaxTextureImageUnits * maxThreads *
                            SWRAST_MAX_WIDTH * 4 * sizeof(GLfloat));
+#ifdef _OPENMP
+      } /* critical section */
+#endif
+
       if (!swrast->TexelBuffer) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine");
         return;
-- 
1.7.4.msysgit.0

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