I guess we should make MIN2 and friends inline functions to prevent
evaluating its parameters multiple times. For example,
MIN2(get_param(), Y) calls get_param() twice. It's not very important
in this case though.

Reviewed-by: Marek Olšák <marek.ol...@amd.com>

Marek

On Thu, Jan 9, 2014 at 8:21 PM, Brian Paul <bri...@vmware.com> wrote:
> Just use the existing MIN2, MAX2 and CLAMP macros.
> ---
>  src/mesa/state_tracker/st_extensions.c |   80 
> ++++++++++++++------------------
>  1 file changed, 34 insertions(+), 46 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_extensions.c 
> b/src/mesa/state_tracker/st_extensions.c
> index cc63b36..faf0e77 100644
> --- a/src/mesa/state_tracker/st_extensions.c
> +++ b/src/mesa/state_tracker/st_extensions.c
> @@ -41,26 +41,6 @@
>  #include "st_program.h"
>
>
> -static unsigned _min(unsigned a, unsigned b)
> -{
> -   return (a < b) ? a : b;
> -}
> -
> -static float _maxf(float a, float b)
> -{
> -   return (a > b) ? a : b;
> -}
> -
> -static int _clamp(int a, int min, int max)
> -{
> -   if (a < min)
> -      return min;
> -   else if (a > max)
> -      return max;
> -   else
> -      return a;
> -}
> -
>
>  /**
>   * Query driver to get implementation limits.
> @@ -74,25 +54,25 @@ void st_init_limits(struct st_context *st)
>     int i;
>
>     c->MaxTextureLevels
> -      = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
> +      = MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
>              MAX_TEXTURE_LEVELS);
>
>     c->Max3DTextureLevels
> -      = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
> +      = MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
>              MAX_3D_TEXTURE_LEVELS);
>
>     c->MaxCubeTextureLevels
> -      = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
> +      = MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
>              MAX_CUBE_TEXTURE_LEVELS);
>
>     c->MaxTextureRectSize
> -      = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
> +      = MIN2(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
>
>     c->MaxArrayTextureLayers
>        = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
>
>     c->MaxCombinedTextureImageUnits
> -      = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
> +      = MIN2(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
>               MAX_COMBINED_TEXTURE_IMAGE_UNITS);
>
>     /* Define max viewport size and max renderbuffer size in terms of
> @@ -104,26 +84,27 @@ void st_init_limits(struct st_context *st)
>     c->MaxRenderbufferSize = c->MaxTextureRectSize;
>
>     c->MaxDrawBuffers = c->MaxColorAttachments =
> -      _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
> +      CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
>               1, MAX_DRAW_BUFFERS);
>
> -   c->MaxDualSourceDrawBuffers
> -      = _clamp(screen->get_param(screen, 
> PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS),
> -              0, MAX_DRAW_BUFFERS);
> +   c->MaxDualSourceDrawBuffers =
> +      CLAMP(screen->get_param(screen,
> +                              PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS),
> +            0, MAX_DRAW_BUFFERS);
>
>     c->MaxLineWidth
> -      = _maxf(1.0f, screen->get_paramf(screen,
> -                                       PIPE_CAPF_MAX_LINE_WIDTH));
> +      = MAX2(1.0f, screen->get_paramf(screen,
> +                                      PIPE_CAPF_MAX_LINE_WIDTH));
>     c->MaxLineWidthAA
> -      = _maxf(1.0f, screen->get_paramf(screen,
> -                                       PIPE_CAPF_MAX_LINE_WIDTH_AA));
> +      = MAX2(1.0f, screen->get_paramf(screen,
> +                                      PIPE_CAPF_MAX_LINE_WIDTH_AA));
>
>     c->MaxPointSize
> -      = _maxf(1.0f, screen->get_paramf(screen,
> -                                       PIPE_CAPF_MAX_POINT_WIDTH));
> +      = MAX2(1.0f, screen->get_paramf(screen,
> +                                      PIPE_CAPF_MAX_POINT_WIDTH));
>     c->MaxPointSizeAA
> -      = _maxf(1.0f, screen->get_paramf(screen,
> -                                       PIPE_CAPF_MAX_POINT_WIDTH_AA));
> +      = MAX2(1.0f, screen->get_paramf(screen,
> +                                      PIPE_CAPF_MAX_POINT_WIDTH_AA));
>     /* called after _mesa_create_context/_mesa_init_point, fix default user
>      * settable max point size up
>      */
> @@ -135,7 +116,7 @@ void st_init_limits(struct st_context *st)
>     c->MinPointSizeAA = 0.0f;
>
>     c->MaxTextureMaxAnisotropy
> -      = _maxf(2.0f, screen->get_paramf(screen,
> +      = MAX2(2.0f, screen->get_paramf(screen,
>                                   PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
>
>     c->MaxTextureLodBias
> @@ -159,7 +140,7 @@ void st_init_limits(struct st_context *st)
>        struct gl_program_constants *pc = &c->Program[i];
>
>        pc->MaxTextureImageUnits =
> -         _min(screen->get_shader_param(screen, sh,
> +         MIN2(screen->get_shader_param(screen, sh,
>                                         PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
>                MAX_TEXTURE_IMAGE_UNITS);
>
> @@ -176,7 +157,7 @@ void st_init_limits(struct st_context *st)
>        pc->MaxTemps           = pc->MaxNativeTemps           =
>           screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
>        pc->MaxAddressRegs     = pc->MaxNativeAddressRegs     =
> -         _min(screen->get_shader_param(screen, sh, 
> PIPE_SHADER_CAP_MAX_ADDRS),
> +         MIN2(screen->get_shader_param(screen, sh, 
> PIPE_SHADER_CAP_MAX_ADDRS),
>                MAX_PROGRAM_ADDRESS_REGS);
>        pc->MaxParameters      = pc->MaxNativeParameters      =
>           screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
> @@ -187,7 +168,7 @@ void st_init_limits(struct st_context *st)
>           screen->get_shader_param(screen, sh, 
> PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
>        if (pc->MaxUniformBlocks)
>           pc->MaxUniformBlocks -= 1; /* The first one is for ordinary 
> uniforms. */
> -      pc->MaxUniformBlocks = _min(pc->MaxUniformBlocks, MAX_UNIFORM_BUFFERS);
> +      pc->MaxUniformBlocks = MIN2(pc->MaxUniformBlocks, MAX_UNIFORM_BUFFERS);
>
>        pc->MaxCombinedUniformComponents = (pc->MaxUniformComponents +
>                                            c->MaxUniformBlockSize / 4 *
> @@ -224,7 +205,10 @@ void st_init_limits(struct st_context *st)
>        }
>
>        if (options->EmitNoLoops)
> -         options->MaxUnrollIterations = 
> MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 
> 65536);
> +         options->MaxUnrollIterations =
> +            MIN2(screen->get_shader_param(screen, sh,
> +                                          PIPE_SHADER_CAP_MAX_INSTRUCTIONS),
> +                 65536);
>        else
>           options->MaxUnrollIterations = 255; /* SM3 limit */
>        options->LowerClipDistance = true;
> @@ -232,11 +216,15 @@ void st_init_limits(struct st_context *st)
>
>     /* This depends on program constants. */
>     c->MaxTextureCoordUnits
> -      = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, 
> MAX_TEXTURE_COORD_UNITS);
> +      = MIN2(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
> +             MAX_TEXTURE_COORD_UNITS);
>
> -   c->MaxTextureUnits = 
> _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, 
> c->MaxTextureCoordUnits);
> +   c->MaxTextureUnits =
> +      MIN2(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
> +           c->MaxTextureCoordUnits);
>
> -   c->Program[MESA_SHADER_VERTEX].MaxAttribs = 
> MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16);
> +   c->Program[MESA_SHADER_VERTEX].MaxAttribs =
> +      MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16);
>
>     /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
>      * of inputs. It's always 2 colors + N generic inputs. */
> @@ -734,7 +722,7 @@ void st_init_extensions(struct st_context *st)
>        ctx->Extensions.ARB_texture_buffer_object = GL_TRUE;
>
>        ctx->Const.MaxTextureBufferSize =
> -         _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE),
> +         MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE),
>                (1u << 31) - 1);
>        ctx->Const.TextureBufferOffsetAlignment =
>           screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);
> --
> 1.7.10.4
>
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