https://bugs.freedesktop.org/show_bug.cgi?id=74251
--- Comment #8 from Ian Milligan <ianml...@gmail.com> --- The segfault appears to occur when glClear is called while a vertex shader expecting a texture buffer is loaded, but no texture is bound. This can be reproduced simply by loading the attached vertex shader and calling glClear. -- You are receiving this mail because: You are the assignee for the bug.
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev