Signed-off-by: Chris Forbes <chr...@ijw.co.nz> --- src/mesa/drivers/dri/i965/brw_program.h | 11 +++++++++++ src/mesa/drivers/dri/i965/brw_wm.c | 20 ++++++++++++++++++++ 2 files changed, 31 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_program.h b/src/mesa/drivers/dri/i965/brw_program.h index 51182ea..c071b5b 100644 --- a/src/mesa/drivers/dri/i965/brw_program.h +++ b/src/mesa/drivers/dri/i965/brw_program.h @@ -24,6 +24,12 @@ #ifndef BRW_PROGRAM_H #define BRW_PROGRAM_H +enum gen6_gather_sampler_wa { + WA_SIGN = 1, /* whether we need to sign extend */ + WA_8BIT = 2, /* if we have an 8bit format needing wa */ + WA_16BIT = 4, /* if we have a 16bit format needing wa */ +}; + /** * Sampler information needed by VS, WM, and GS program cache keys. */ @@ -50,6 +56,11 @@ struct brw_sampler_prog_key_data { * Whether this sampler uses the compressed multisample surface layout. */ uint16_t compressed_multisample_layout_mask; + + /** + * For Sandybridge, which shader w/a we need for gather quirks. + */ + uint8_t gen6_gather_wa[MAX_SAMPLERS]; }; #ifdef __cplusplus diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index a0758d2..97016c6 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -317,6 +317,20 @@ brw_wm_debug_recompile(struct brw_context *brw, } } +static uint8_t +_gen6_gather_wa(GLenum internalformat) +{ + switch (internalformat) { + case GL_R8I: return WA_SIGN | WA_8BIT; + case GL_R8UI: return WA_8BIT; + case GL_R16I: return WA_SIGN | WA_16BIT; + case GL_R16UI: return WA_16BIT; + /* note that even though GL_R32I and GL_R32UI have format overrides + * in the surface state, there is no shader w/a required */ + default: return 0; + } +} + void brw_populate_sampler_prog_key_data(struct gl_context *ctx, const struct gl_program *prog, @@ -372,6 +386,12 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx, key->gather_channel_quirk_mask |= 1 << s; } + /* Gen6's gather4 is broken for UINT/SINT; we treat them as UNORM/FLOAT instead + * and fix it in the shader. */ + if (brw->gen == 6 && prog->UsesGather) { + key->gen6_gather_wa[s] = _gen6_gather_wa(img->InternalFormat); + } + /* If this is a multisample sampler, and uses the CMS MSAA layout, * then we need to emit slightly different code to first sample the * MCS surface. -- 1.8.5.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev