Hey, so currently glxinfo with our libGL vs indirect nvidia GL fails to work,
The main reason is we get fbconfigs, our libGL picks the best fbconfig as a 32-bit per channel RGBA, but then glXGetVisualFromFBConfig fails on that since I assume it wants 8-bit per channel ones. Now I can fix this to fallback to the old school, choose_xvisinfo and glXCreateContext paths and I then at least get the extension info etc printed, though I'm wondering if there is something else we should be doing in the glxinfo fbconfig picking code? Any ideas? Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev