Both the vector and scalar backends now support it natively, so there's
no point in lowering it.

Cc: "10.1" <mesa-sta...@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/mesa/drivers/dri/i965/brw_shader.cpp | 2 --
 1 file changed, 2 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp 
b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 643c140..36b3ae9 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -145,7 +145,6 @@ brw_link_shader(struct gl_context *ctx, struct 
gl_shader_program *shProg)
       const int bitfield_insert = brw->gen >= 7
                                   ? BITFIELD_INSERT_TO_BFM_BFI
                                   : 0;
-      const int lrp_to_arith = brw->gen < 6 ? LRP_TO_ARITH : 0;
       lower_instructions(shader->base.ir,
                         MOD_TO_FRACT |
                         DIV_TO_MUL_RCP |
@@ -153,7 +152,6 @@ brw_link_shader(struct gl_context *ctx, struct 
gl_shader_program *shProg)
                         EXP_TO_EXP2 |
                         LOG_TO_LOG2 |
                          bitfield_insert |
-                         lrp_to_arith |
                          LDEXP_TO_ARITH);
 
       /* Pre-gen6 HW can only nest if-statements 16 deep.  Beyond this,
-- 
1.9.0

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