https://bugs.freedesktop.org/show_bug.cgi?id=75779

turbolo...@gmail.com changed:

           What    |Removed                     |Added
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                 CC|                            |turbolo...@gmail.com

--- Comment #2 from turbolo...@gmail.com ---
Ok, so I can make the glGenFrameBuffers work now and also it seems to work
better by just calling the wglCreateContextAttribs function with absolutely no
attribs, just a pointer to zeroes. I would still like to know how to make it
OpenGL 3.1 proper as the release documentation says.

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