I recently started looking at a suite of microbenchmarks, and discovered that one of the tests called GenerateMipmaps repeatedly (sadly, probably not intentionally). Naturally, it used a 2DArray texture, which we didn't support, so we hit the slow path. Not only that, but it was half-float, which meant we hit our -really- slow paths.
So, here's a small series that adds array texture support for GenerateMipmaps. The first couple patches are just rearranging and tidying. --Ken _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
