On 03/06/2014 12:47 PM, Kenneth Graunke wrote:
> I recently started looking at a suite of microbenchmarks, and discovered
> that one of the tests called GenerateMipmaps repeatedly (sadly, probably
> not intentionally).  Naturally, it used a 2DArray texture, which we didn't
> support, so we hit the slow path.  Not only that, but it was half-float,
> which meant we hit our -really- slow paths.
> 
> So, here's a small series that adds array texture support for GenerateMipmaps.
> The first couple patches are just rearranging and tidying.

Series is

Reviewed-by: Ian Romanick <[email protected]>

> --Ken
> 
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