On 03/22/2014 04:58 PM, Alexander von Gluck IV wrote:
* Add HAVE_PTHREAD, we do have pthread support wrappers now for
   non-native Haiku threaded applications.
* Viewport changed behavior recently breaking the build.
   We fix this by looking at the gl_context ViewportArray
   (Thanks Brian for the idea)
---
  scons/gallium.py                                   |    5 +++++
  .../targets/haiku-softpipe/GalliumContext.cpp      |   12 +++++++++---
  2 files changed, 14 insertions(+), 3 deletions(-)

diff --git a/scons/gallium.py b/scons/gallium.py
index f505a62..e11d4db 100755
--- a/scons/gallium.py
+++ b/scons/gallium.py
@@ -269,6 +269,11 @@ def generate(env):
              cppdefines += ['HAVE_ALIAS']
          else:
              cppdefines += ['GLX_ALIAS_UNSUPPORTED']
+    if env['platform'] == 'haiku':
+        cppdefines += [
+            'HAVE_PTHREAD',
+            'HAVE_POSIX_MEMALIGN'
+        ]
      if platform == 'windows':
          cppdefines += [
              'WIN32',
diff --git a/src/gallium/targets/haiku-softpipe/GalliumContext.cpp 
b/src/gallium/targets/haiku-softpipe/GalliumContext.cpp
index 1078cb7..52cd764 100644
--- a/src/gallium/targets/haiku-softpipe/GalliumContext.cpp
+++ b/src/gallium/targets/haiku-softpipe/GalliumContext.cpp
@@ -44,9 +44,15 @@ extern "C" {


  static void
-hgl_viewport(struct gl_context* glContext, GLint x, GLint y,
-       GLsizei width, GLsizei height)
+hgl_viewport(struct gl_context* glContext)
  {
+       // TODO: We should try to eliminate this function
+
+       GLint x = glContext->ViewportArray[0].X;
+       GLint y = glContext->ViewportArray[0].Y;
+       GLint width = glContext->ViewportArray[0].Width;
+       GLint height = glContext->ViewportArray[0].Height;
+
        TRACE("%s(glContext: %p, x: %d, y: %d, w: %d, h: %d\n", __func__,
                glContext, x, y, width, height);

@@ -525,7 +531,7 @@ GalliumContext::ResizeViewport(int32 width, int32 height)
        for (context_id i = 0; i < CONTEXT_MAX; i++) {
                if (fContext[i] && fContext[i]->st) {
                        struct st_context *stContext = (struct 
st_context*)fContext[i]->st;
-                       _mesa_set_viewport(stContext->ctx, 0, 0, width, height);
+                       _mesa_set_viewport(stContext->ctx, 0, 0, 0, width, 
height);
                        st_manager_validate_framebuffers(stContext);
                }
        }


Acked-by: Brian Paul <bri...@vmware.com>

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