On Fri, Apr 4, 2014 at 2:42 PM, Ian Romanick <i...@freedesktop.org> wrote: > On 03/27/2014 11:45 PM, Tapani Pälli wrote: >> Patch adds a preprocessor define for the extension and stores >> explicit location data for uniforms during AST->HIR conversion. >> It also sets layout token to be available when having the >> extension in place. >> >> Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> >> --- >> src/glsl/ast_to_hir.cpp | 13 +++++++++++++ >> src/glsl/glcpp/glcpp-parse.y | 3 +++ >> src/glsl/glsl_lexer.ll | 1 + >> 3 files changed, 17 insertions(+) >> >> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp >> index 8f6e901..3bfad02 100644 >> --- a/src/glsl/ast_to_hir.cpp >> +++ b/src/glsl/ast_to_hir.cpp >> @@ -2123,6 +2123,19 @@ validate_explicit_location(const struct >> ast_type_qualifier *qual, >> { >> bool fail = false; >> >> + /* Checks for GL_ARB_explicit_uniform_location. */ >> + if (qual->flags.q.uniform) { >> + >> + if (qual->index < 0) { >> + _mesa_glsl_error(loc, state, >> + "explicit location < 0 for uniform %s", >> var->name); > > We also need to check that the explicit location isn't too large. I > don't think that check can happen here because (I think) it will depend > on the size of the uniform. The spec isn't completely clear, but I think > > // assume GL_MAX_UNIFORM_LOCATIONS is 65536 > layout(location=65535) float foo[1];
I think you mean foo[2]? _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev