Series is

Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>

On 04/12/2014 05:37 PM, Chris Forbes wrote:
> This gives us a better bound for some hot loops in the drivers than
> MAX_COMBINED_TEXTURE_IMAGE_UNITS, which is ridiculously large on modern
> hardware, and only getting worse as more shader stages are added.
> 
> Signed-off-by: Chris Forbes <chr...@ijw.co.nz>
> ---
>  src/mesa/main/mtypes.h   | 3 +++
>  src/mesa/main/texstate.c | 2 ++
>  2 files changed, 5 insertions(+)
> 
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 4d014d1..6694383 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -1402,6 +1402,9 @@ struct gl_texture_attrib
>  
>     /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
>     GLbitfield _GenFlags;
> +
> +   /** Upper bound on _ReallyEnabled texunits. */
> +   GLint _MaxEnabledTexImageUnit;
>  };
>  
>  
> diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
> index fcae878..b68920c 100644
> --- a/src/mesa/main/texstate.c
> +++ b/src/mesa/main/texstate.c
> @@ -550,6 +550,7 @@ update_texture_state( struct gl_context *ctx )
>     ctx->Texture._GenFlags = 0x0;
>     ctx->Texture._TexMatEnabled = 0x0;
>     ctx->Texture._TexGenEnabled = 0x0;
> +   ctx->Texture._MaxEnabledTexImageUnit = -1;
>  
>     /*
>      * Update texture unit state.
> @@ -636,6 +637,7 @@ update_texture_state( struct gl_context *ctx )
>        /* if we get here, we know this texture unit is enabled */
>  
>        ctx->Texture._EnabledUnits |= (1 << unit);
> +      ctx->Texture._MaxEnabledTexImageUnit = unit;
>  
>        if (enabledTargetsByStage[MESA_SHADER_FRAGMENT])
>           enabledFragUnits |= (1 << unit);
> 

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