Previously this was special-cased for VS and FS; it never got updated when geometry shaders came along. Generalize using is_varying_var() so this won't be broken again with tessellation.
Note that there are two copies of the logic for `invariant`: It can be present as part of a new declaration, and also as a redeclaration of an existing variable or block member. Fixes the four new piglits: specc/glsl-1.50/compiler/invariant-qualifier-*.geom Signed-off-by: Chris Forbes <chr...@ijw.co.nz> --- src/glsl/ast_to_hir.cpp | 34 +++++++++++----------------------- 1 file changed, 11 insertions(+), 23 deletions(-) diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 35d58e9..e4f3f77 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -3065,16 +3065,10 @@ ast_declarator_list::hir(exec_list *instructions, _mesa_glsl_error(& loc, state, "undeclared variable `%s' cannot be marked " "invariant", decl->identifier); - } else if ((state->stage == MESA_SHADER_VERTEX) - && (earlier->data.mode != ir_var_shader_out)) { - _mesa_glsl_error(& loc, state, - "`%s' cannot be marked invariant, vertex shader " - "outputs only", decl->identifier); - } else if ((state->stage == MESA_SHADER_FRAGMENT) - && (earlier->data.mode != ir_var_shader_in)) { - _mesa_glsl_error(& loc, state, - "`%s' cannot be marked invariant, fragment shader " - "inputs only", decl->identifier); + } else if (!is_varying_var(earlier, state->stage)) { + _mesa_glsl_error(&loc, state, + "`%s' cannot be marked invariant; interfaces between " + "shader stages only.", decl->identifier); } else if (earlier->data.used) { _mesa_glsl_error(& loc, state, "variable `%s' may not be redeclared " @@ -3250,19 +3244,13 @@ ast_declarator_list::hir(exec_list *instructions, & loc, false); if (this->type->qualifier.flags.q.invariant) { - if ((state->stage == MESA_SHADER_VERTEX) && - var->data.mode != ir_var_shader_out) { - _mesa_glsl_error(& loc, state, - "`%s' cannot be marked invariant, vertex shader " - "outputs only", var->name); - } else if ((state->stage == MESA_SHADER_FRAGMENT) && - var->data.mode != ir_var_shader_in) { - /* FINISHME: Note that this doesn't work for invariant on - * a function signature inval - */ - _mesa_glsl_error(& loc, state, - "`%s' cannot be marked invariant, fragment shader " - "inputs only", var->name); + /* FINISHME: Note that this doesn't work for invariant on + * a function signature inval + */ + if (!is_varying_var(var, state->stage)) { + _mesa_glsl_error(&loc, state, + "`%s' cannot be marked invariant; interfaces between " + "shader stages only", var->name); } } -- 1.9.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev