Both the ast->IR and linker have functions with this name, but different behavior.
Rename the linker's version to var_counts_against_varying_limit to be closer to what it is actually used for. Suggested by Ian a while back. Signed-off-by: Chris Forbes <chr...@ijw.co.nz> --- Note that there's actually a bug lurking in here -- check_against_output_limit won't actually count anything, since it requires var->data.mode == ir_var_shader_out and stage != MESA_SHADER_FRAGMENT. src/glsl/link_varyings.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp index ac38a2f..71998df 100644 --- a/src/glsl/link_varyings.cpp +++ b/src/glsl/link_varyings.cpp @@ -992,7 +992,7 @@ varying_matches::match_comparator(const void *x_generic, const void *y_generic) * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord. */ static bool -is_varying_var(gl_shader_stage stage, const ir_variable *var) +var_counts_against_varying_limit(gl_shader_stage stage, const ir_variable *var) { /* Only fragment shaders will take a varying variable as an input */ if (stage == MESA_SHADER_FRAGMENT && @@ -1462,7 +1462,7 @@ check_against_output_limit(struct gl_context *ctx, ir_variable *const var = ((ir_instruction *) node)->as_variable(); if (var && var->data.mode == ir_var_shader_out && - is_varying_var(producer->Stage, var)) { + var_counts_against_varying_limit(producer->Stage, var)) { output_vectors += var->type->count_attribute_slots(); } } @@ -1501,7 +1501,7 @@ check_against_input_limit(struct gl_context *ctx, ir_variable *const var = ((ir_instruction *) node)->as_variable(); if (var && var->data.mode == ir_var_shader_in && - is_varying_var(consumer->Stage, var)) { + var_counts_against_varying_limit(consumer->Stage, var)) { input_vectors += var->type->count_attribute_slots(); } } -- 1.9.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev