https://bugs.freedesktop.org/show_bug.cgi?id=78914
--- Comment #15 from Roland Scheidegger <srol...@vmware.com> --- Ok turns out this is indeed an interpolation problem. Depth test is enabled and it just happens that for these failing fragments probably due to interpolation precision issues the depth test fails. At least if I nuke depth testing it no longer shows this. This may or may not be a valid bug (not entirely sure if this is a legitimate case of floating point rounding errors, we could however near certainly do a better job with interpolation), but in any case I'm afraid I can't fix this for now. Rasterization itself is just fine. -- You are receiving this mail because: You are the assignee for the bug.
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev