I sent comments on patches 1, 3, 5, 9, 11, 16, 18 Patches 2, 4, 6-8, 10, 12-15, 17 are:
Reviewed-by: Chris Forbes <chr...@ijw.co.nz> You should also include a patch to docs/GL3.txt marking off this subfeature for i965 :) Do you have a bunch of piglits which exercise all the tricky corners of this? I see a few tests which require the existence of the stream layout qualifier, but not covering all the behavior. -- Chris On Wed, Jun 11, 2014 at 7:49 PM, Iago Toral Quiroga <ito...@igalia.com> wrote: > This series brings multi-stream support to geometry shaders as defined by > ARB_gpu_shader5. It also covers some missing multi-stream functionality from > ARB_transform_feedback3. This is combined work from Samuel Iglesias and > myself. > > The series includes both required infrastructure in Mesa and specific > implementation for i965. > > Summary: > Patch 1: GLSL parsing bits. > Patches 2-8: transform feedback support. > Patches 9-13: support for vertex/primitive emission to non-zero streams. > Patches 14-15: ir_reader support. > Patches 16-18: transform feedback queries support (ARB_transform_feedback3). > > Notes: > I am not very happy with patch 11 but I could not find a better way to do > this, > hopefully someone here knows how to do this better. There is a comment in the > patch explaining the problem, but here goes a summary: > > EmitVertex() is not a builtin-function like most others, when this is > called we don't really generate code, we simply generate an ir_emit_vertex() > to mark the point where vertex emission is to be done. Then, this will be > processed at native code-generation time via > vec4_gs_visitor::visit(ir_emit_vertex *) (in the i965 driver) to do what this > means for the specifc hardware we are dealing with. EmitStreamVertex(n) is > the same thing, with the exception that it takes a compile-time constant > parameter with the stream id. The problem we have here is that this input > variable and its value are not really important until we generate native code, > it won't be used for anything until that moment, and this makes Mesa think > that > it is unused in the optimization passes for dead code that we run before > native > code genration. As a consequence, these passes will kill the variable and by > the > time we reach vec4_gs_visitor::visit(ir_emit_vertex *) we have lost > the streamId information. > > The way patch 11 works around this problem is to never generate an ir_call for > EmitStreamVertex(n), instead, when it detects that we are calling this > function, > it evaluates the parameters at that moment (we can do this because by > definition > the parameter must be a compile-time constant expression), and generates the > ir_emit_vertex with the stream value directly. This is more efficient, gets > the problem solved and also solves another thing: we want to control if we are > emitting vertices to streams other than 0 and this also gives as the > opportuity > to detect this situation in a place where we can set state accordingly for > later use. However, having to create a special case for this in does not > look very nice. The same goes for EndStreamPrimitive(n). > > Iago Toral Quiroga (16): > mesa: add StreamId information to transform feedback outputs. > i965: Enable transform feedback for streams > 0 > glsl: Assign GLSL StreamIds to transform feedback outputs. > glsl: Fail to link if inter-stage input/outputs are not assigned to > stream 0 > glsl: Add methods to retrive a varying's name and streamId. > glsl: Two varyings can't write to the same buffer from different > streams. > glsl: Only geometry shader outputs can be associated with non-zero > streams. > glsl: Store info about geometry shaders that emit vertices to non-zero > streams. > i965/gs: Set number of control data bits for stream mode. > glsl: Add support for EmitStreamVertex() and EndStreamPrimitive(). > glsl: Can't emit vertices to non-zero streams with output != > GL_POINTS. > i965/gs: Set control data bits for vertices emitted in stream mode. > glsl: include streamId when reading/printing emit-vertex and > end-primitive IR. > mesa: Include stream information in indexed queries. > i965: Implement GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN with non-zero > streams. > mesa: Enable simultaneous transform feedback queries on different > streams. > > Samuel Iglesias Gonsalvez (2): > glsl: Add parsing support for multi-stream output in geometry shaders. > glsl: include streamId when reading/printing ir_variable IR. > > src/glsl/ast.h | 5 ++ > src/glsl/ast_function.cpp | 37 ++++++++++--- > src/glsl/ast_to_hir.cpp | 6 +++ > src/glsl/ast_type.cpp | 19 ++++++- > src/glsl/builtin_functions.cpp | 60 +++++++++++++++++++++ > src/glsl/glsl_parser.yy | 45 ++++++++++++++++ > src/glsl/glsl_parser_extras.cpp | 4 ++ > src/glsl/glsl_parser_extras.h | 5 ++ > src/glsl/ir.h | 23 +++++--- > src/glsl/ir_print_visitor.cpp | 15 +++--- > src/glsl/ir_reader.cpp | 24 +++++++-- > src/glsl/link_varyings.cpp | 40 +++++++++++++- > src/glsl/link_varyings.h | 17 ++++++ > src/glsl/linker.cpp | 33 ++++++++++++ > src/mesa/drivers/dri/i965/brw_vec4_gs.c | 9 ++-- > src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 51 +++++++++++++++++- > src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.h | 1 + > src/mesa/drivers/dri/i965/gen6_queryobj.c | 8 +-- > src/mesa/drivers/dri/i965/gen7_sol_state.c | 65 > ++++++++++++++--------- > src/mesa/main/context.c | 2 +- > src/mesa/main/mtypes.h | 10 +++- > src/mesa/main/queryobj.c | 18 ++++--- > src/mesa/main/shaderapi.c | 1 + > src/mesa/main/shaderobj.c | 1 + > src/mesa/program/program.c | 1 + > 25 files changed, 432 insertions(+), 68 deletions(-) > > -- > 1.9.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev