From: Roland Scheidegger <srol...@vmware.com> Gallium (but not OpenGL) does allow nesting of queries, but there's no limit specified (d3d10 has no limit neither). Nevertheless, for practical purposes we need some limit in llvmpipe, otherwise we'd need more complex handling of queries as we need to keep track of all binned queries (this only affects queries which gather data past setup). A limit of 16 is too small though, while 64 would suffice. --- src/gallium/drivers/llvmpipe/lp_rast.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.h b/src/gallium/drivers/llvmpipe/lp_rast.h index 6bd917d..c209f47 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast.h +++ b/src/gallium/drivers/llvmpipe/lp_rast.h @@ -66,7 +66,7 @@ struct cmd_bin; /* Rasterizer output size going to jit fs, width/height */ #define LP_RASTER_BLOCK_SIZE 4 -#define LP_MAX_ACTIVE_BINNED_QUERIES 16 +#define LP_MAX_ACTIVE_BINNED_QUERIES 64 #define IMUL64(a, b) (((int64_t)(a)) * ((int64_t)(b))) -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev