Hi,

Thanks for catching this bug!

Reviewed-by: Bruno Jiménez <brunoji...@gmail.com>

Also, could you please send me a copy of the tests?

On Thu, 2014-06-19 at 10:21 -0400, Jan Vesely wrote:
> The important part is the change of the condition to <= 0. Otherwise the loop
> gets stuck never actually growing the pool.
> 
> The change in the aux-need calculation guarantees max 2 iterations, and
> avoids wasting memory in case a smaller item can't fit into a relatively 
> larger
> pool.
> 
> Signed-off-by: Jan Vesely <jan.ves...@rutgers.edu>
> CC: Bruno Jimenez <brunoji...@gmail.com>
> ---
> 
> This fixes hang in gegl colors.xml test
> 
>  src/gallium/drivers/r600/compute_memory_pool.c | 7 +++++--
>  1 file changed, 5 insertions(+), 2 deletions(-)
> 
> diff --git a/src/gallium/drivers/r600/compute_memory_pool.c 
> b/src/gallium/drivers/r600/compute_memory_pool.c
> index ec8c470..0b6d2da6 100644
> --- a/src/gallium/drivers/r600/compute_memory_pool.c
> +++ b/src/gallium/drivers/r600/compute_memory_pool.c
> @@ -320,8 +320,11 @@ int compute_memory_finalize_pending(struct 
> compute_memory_pool* pool,
>                       int64_t need = item->size_in_dw+2048 -
>                                               (pool->size_in_dw - allocated);
>  
> -                     if (need < 0) {
> -                             need = pool->size_in_dw / 10;
> +                     if (need <= 0) {
> +                             /* There's enough free space, but it's too
> +                              * fragmented. Assume half of the item can fit
> +                              * int the last chunk */
> +                             need = (item->size_in_dw / 2) + ITEM_ALIGNMENT;
>                       }
>  
>                       need = align(need, ITEM_ALIGNMENT);


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