On Tuesday, June 24, 2014 08:17:23 AM Ian Romanick wrote: > Send patches with git-send-email and no other method. Save this message > and apply it to origin/master using git-am to see why. > > Hopefully Matt or Ken can review this... > > On 06/12/2014 12:35 PM, Cody Northrop wrote: > > Commit 17c7ead7 exposed a bug in how uniform loading happens in the > > presence of discard. It manifested itself in an application as randomly > > incorrect pixels on the borders of conditional areas. > > > > We believe it is due to how discards jump to the end of the shader > > incorrectly for some channels. The current implementation checks each > > 2x2 subspan to preserve derivatives. When uniform loading via samplers > > was turned on, it uses a full execution mask, as stated in > > lower_uniform_pull_constant_loads(), and only populates four channels of > > the destination (see generate_uniform_pull_constant_load_gen7()). We > > think that is happening incorrectly when the first subspan has been > > jumped over. > > > > A possible fix is to only jump to the end of the shader if all relevant > > channels are disabled, i.e. all 8 or 16, depending on dispatch. This > > preserves the original speedup noted in commit beafced2. There are > > other more heavyweight fixes (i.e. don't use sampler for uniforms if > > discard in use), but this seems like a good fix. I've appended it below > > as a patch. It changes the shader accordingly: > > > > before : 0x000000d0: (-f0.1.any4h) halt(8) 17 2 > > null { align1 WE_all 1Q }; > > after(8) : 0x000000d0: (-f0.1.any8h) halt(8) 17 2 > > null { align1 WE_all 1Q }; > > after(16) : 0x00000250: (-f0.1.any16h) halt(16) 17 2 > > null { align1 WE_all 1H }; > > All of this information should go in the commit message. > > > I attached a test case to the bugzilla entry below. > > Was the test also sent to the piglit mailing list for inclusion in the > the test suite?
Hi Cody, I noticed that the Piglit test is a hack to an existing SSO test - would it be possible to create a new Piglit test for this, and submit it to pig...@lists.freedesktop.org for inclusion upstream? It'd be great to have a regression test in place so we don't break it in the future. Also, it apparently tries to use GLSL 1.40 in a legacy GL 3.0 context, which Mesa doesn't support. I had to hack Mesa to get it to run. Thanks again, --Ken
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