Adds 0-3 textureGather component selection and non-constant offsets

Caveat: 0 and 1 texture swizzles only work if textureGather component
select is 3 or a component that does not exist in the sampler texture
format. This is a hardware limitation, any other value returns
128/255=0.501961 for both 0 and 1.

Passes all textureGather piglit tests on radeon 6670, except for those
using 0/1 texture swizzles due to aforementioned reason.

Signed-off-by: Glenn Kennard <glenn.kenn...@gmail.com>
---
It is possible to generate shader variants which gets the existing
textureGather 0-1 piglit tests passing, but the resulting code is not
pretty, and it will still fail if anyone uses indirect sampler
referencing in the shader for textureGather. I don't think it is
worth the effort, if an app really wants a constant 0/1 value it has
other ways to accomplish that.

 docs/GL3.txt                           |  4 ++--
 src/gallium/drivers/r600/r600_pipe.c   |  5 +++--
 src/gallium/drivers/r600/r600_shader.c | 36 +++++++++++++++++++++++++++++++---
 3 files changed, 38 insertions(+), 7 deletions(-)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index 0f37da4..eee0988 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -106,7 +106,7 @@ GL 4.0:
   - Implicit signed -> unsigned conversions            DONE
   - Fused multiply-add                                 DONE (i965, nvc0)
   - Packing/bitfield/conversion functions              DONE (i965, nvc0)
-  - Enhanced textureGather                             DONE (i965, nvc0, 
radeonsi)
+  - Enhanced textureGather                             DONE (i965, nvc0, r600, 
radeonsi)
   - Geometry shader instancing                         DONE (i965, nvc0)
   - Geometry shader multiple streams                   DONE (i965, nvc0)
   - Enhanced per-sample shading                        DONE (i965)
@@ -118,7 +118,7 @@ GL 4.0:
   GL_ARB_tessellation_shader                           started (Fabian)
   GL_ARB_texture_buffer_object_rgb32                   DONE (i965, nvc0, r600, 
radeonsi, softpipe)
   GL_ARB_texture_cube_map_array                        DONE (i965, nv50, nvc0, 
r600, radeonsi, softpipe)
-  GL_ARB_texture_gather                                DONE (i965, nv50, nvc0, 
radeonsi, r600)
+  GL_ARB_texture_gather                                DONE (i965, nv50, nvc0, 
r600, radeonsi)
   GL_ARB_texture_query_lod                             DONE (i965, nv50, nvc0, 
radeonsi)
   GL_ARB_transform_feedback2                           DONE (i965, nv50, nvc0, 
r600, radeonsi)
   GL_ARB_transform_feedback3                           DONE (i965, nv50, nvc0, 
r600, radeonsi)
diff --git a/src/gallium/drivers/r600/r600_pipe.c 
b/src/gallium/drivers/r600/r600_pipe.c
index 5bf9c00..3f07f01 100644
--- a/src/gallium/drivers/r600/r600_pipe.c
+++ b/src/gallium/drivers/r600/r600_pipe.c
@@ -303,8 +303,10 @@ static int r600_get_param(struct pipe_screen* pscreen, 
enum pipe_cap param)
        case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
        case PIPE_CAP_CUBE_MAP_ARRAY:
        case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
-       case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+       case PIPE_CAP_TEXTURE_GATHER_SM5:
                return family >= CHIP_CEDAR ? 1 : 0;
+       case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+               return family >= CHIP_CEDAR ? 4 : 0;
 
        /* Unsupported features. */
        case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
@@ -313,7 +315,6 @@ static int r600_get_param(struct pipe_screen* pscreen, enum 
pipe_cap param)
        case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
        case PIPE_CAP_VERTEX_COLOR_CLAMPED:
        case PIPE_CAP_USER_VERTEX_BUFFERS:
-       case PIPE_CAP_TEXTURE_GATHER_SM5:
        case PIPE_CAP_TEXTURE_QUERY_LOD:
        case PIPE_CAP_SAMPLE_SHADING:
        case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
diff --git a/src/gallium/drivers/r600/r600_shader.c 
b/src/gallium/drivers/r600/r600_shader.c
index db928f3..044d67c 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -5060,6 +5060,35 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
        }
 
        opcode = ctx->inst_info->op;
+       if (opcode == FETCH_OP_GATHER4 &&
+               inst->TexOffsets[0].File != TGSI_FILE_NULL &&
+               inst->TexOffsets[0].File != TGSI_FILE_IMMEDIATE) {
+               opcode = FETCH_OP_GATHER4_O;
+
+               /* GATHER4_O/GATHER4_C_O use offset values loaded by
+                  SET_TEXTURE_OFFSETS instruction. The immediate offset values
+                  encoded in the instruction are ignored. */
+               memset(&tex, 0, sizeof(struct r600_bytecode_tex));
+               tex.op = FETCH_OP_SET_TEXTURE_OFFSETS;
+               tex.sampler_id = tgsi_tex_get_src_gpr(ctx, sampler_src_reg);
+               tex.resource_id = tex.sampler_id + R600_MAX_CONST_BUFFERS;
+
+               tex.src_gpr = ctx->file_offset[inst->TexOffsets[0].File] + 
inst->TexOffsets[0].Index;
+               tex.src_sel_x = inst->TexOffsets[0].SwizzleX;
+               tex.src_sel_y = inst->TexOffsets[0].SwizzleY;
+               tex.src_sel_z = inst->TexOffsets[0].SwizzleZ;
+               tex.src_sel_w = 4;
+
+               tex.dst_sel_x = 7;
+               tex.dst_sel_y = 7;
+               tex.dst_sel_z = 7;
+               tex.dst_sel_w = 7;
+
+               r = r600_bytecode_add_tex(ctx->bc, &tex);
+               if (r)
+                       return r;
+       }
+
        if (inst->Texture.Texture == TGSI_TEXTURE_SHADOW1D ||
            inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D ||
            inst->Texture.Texture == TGSI_TEXTURE_SHADOWRECT ||
@@ -5082,10 +5111,10 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
                        break;
                /* Texture gather variants */
                case FETCH_OP_GATHER4:
-                       tex.op = FETCH_OP_GATHER4_C;
+                       opcode = FETCH_OP_GATHER4_C;
                        break;
                case FETCH_OP_GATHER4_O:
-                       tex.op = FETCH_OP_GATHER4_C_O;
+                       opcode = FETCH_OP_GATHER4_C_O;
                        break;
                }
        }
@@ -5153,7 +5182,8 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
        tex.offset_x = offset_x;
        tex.offset_y = offset_y;
        if (inst->Instruction.Opcode == TGSI_OPCODE_TG4 &&
-               inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY) {
+               (inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY ||
+                inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D_ARRAY)) {
                tex.offset_z = 0;
        }
        else {
-- 
1.8.3.2

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