From: Ville Syrjälä <ville.syrj...@linux.intel.com> Gen2 doesn't have fragmnts shaders so we shouldn't be calling _mesa_meta_glsl_Clear() on gen2. Restore the appropriate ARB_fragment_shader check to the clear path which was lost in:
commit 94f22fbe787214580a1a13a774114d2650c166cb Author: Tapani Pälli <tapani.pa...@intel.com> Date: Wed Aug 8 20:46:45 2012 +0300 intel: use _mesa_meta_Clear with OpenGL ES 1.1 v2 Signed-off-by: Ville Syrjälä <ville.syrj...@linux.intel.com> --- src/mesa/drivers/dri/i915/intel_clear.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i915/intel_clear.c b/src/mesa/drivers/dri/i915/intel_clear.c index 1762c1d..5374e19 100644 --- a/src/mesa/drivers/dri/i915/intel_clear.c +++ b/src/mesa/drivers/dri/i915/intel_clear.c @@ -179,7 +179,7 @@ intelClear(struct gl_context *ctx, GLbitfield mask) if (tri_mask) { debug_mask("tri", tri_mask); - if (ctx->API == API_OPENGLES) + if (ctx->API == API_OPENGLES || !ctx->Extensions.ARB_fragment_shader) _mesa_meta_Clear(&intel->ctx, tri_mask); else _mesa_meta_glsl_Clear(&intel->ctx, tri_mask); -- 1.8.5.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev