From: Ville Syrjälä <ville.syrj...@linux.intel.com>

Gen2 doesn't have fragmnts shaders so we shouldn't be calling
_mesa_meta_glsl_Clear() on gen2. Restore the appropriate
ARB_fragment_shader check to the clear path which was lost in:

 commit 94f22fbe787214580a1a13a774114d2650c166cb
 Author: Tapani Pälli <tapani.pa...@intel.com>
 Date:   Wed Aug 8 20:46:45 2012 +0300

    intel: use _mesa_meta_Clear with OpenGL ES 1.1 v2

Signed-off-by: Ville Syrjälä <ville.syrj...@linux.intel.com>
---
 src/mesa/drivers/dri/i915/intel_clear.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i915/intel_clear.c 
b/src/mesa/drivers/dri/i915/intel_clear.c
index 1762c1d..5374e19 100644
--- a/src/mesa/drivers/dri/i915/intel_clear.c
+++ b/src/mesa/drivers/dri/i915/intel_clear.c
@@ -179,7 +179,7 @@ intelClear(struct gl_context *ctx, GLbitfield mask)
 
    if (tri_mask) {
       debug_mask("tri", tri_mask);
-      if (ctx->API == API_OPENGLES)
+      if (ctx->API == API_OPENGLES || !ctx->Extensions.ARB_fragment_shader)
         _mesa_meta_Clear(&intel->ctx, tri_mask);
       else
         _mesa_meta_glsl_Clear(&intel->ctx, tri_mask);
-- 
1.8.5.5

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