On Friday, August 08, 2014 12:31:07 AM Kenneth Graunke wrote: > From: Ian Romanick <ian.d.roman...@intel.com> > > This system value represents the basevertex value passed to > glDrawElementsBaseVertex and related functions. > > Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> > --- > src/mesa/main/mtypes.h | 15 ++++++++++++++- > src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 1 + > 2 files changed, 15 insertions(+), 1 deletion(-) > > diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h > index c603007..99037c6 100644 > --- a/src/mesa/main/mtypes.h > +++ b/src/mesa/main/mtypes.h > @@ -2084,7 +2084,12 @@ typedef enum > * gl_VertexID gets basevertex added in. This differs from DirectX where > * SV_VertexID does \b not get basevertex added in. > * > - * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE > + * \note > + * If all system values are available, \c SYSTEM_VALUE_VERTEX_ID will be > + * equal to \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus > + * \c SYSTEM_VALUE_BASE_VERTEX. > + * > + * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_BASE_VERTEX > */ > SYSTEM_VALUE_VERTEX_ID, > > @@ -2126,6 +2131,14 @@ typedef enum > * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_BASE_VERTEX > */ > SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, > + > + /** > + * Value of \c basevertex passed to \c glDrawElementsBaseVertex and > similar > + * functions. > + * > + * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE > + */ > + SYSTEM_VALUE_BASE_VERTEX, > /*@}*/
Ian, It occurred to me that we're sort of abusing this system value in the i965 patches later in this series - we're using it to store gl_BaseVertexARB, but also using it to store the "first" parameter for glDrawArrays. I think in the glDrawArrays case, gl_BaseVertexARB is supposed to be 0. I'm not sure what the right thing to do is. --Ken
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