This is just the mesa and glsl compiler portions of the ARB_gpu_shader_fp64 extension that I've been slowly iterating over the past few months.
All in http://cgit.freedesktop.org/~airlied/mesa/log/?h=arb_gpu_shader_fp64-submit but underneath the gallium + softpipe + mesa/st development, which all need further cleaning and docs. The biggest bits of this are the builtin generator, constant expression handling and uniform interfaces. I suspect there are chunks in some patches that might need to be in other, and the uniform patches are probably not very well explained, mostly because I can't remember why exactly I did what I did in a few places. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev