If only the flat/smooth shade state changed between
two render calls the prior code would miss updating the
hardware state.

Also add check for sprite coord, potentially same type
of issue otherwise for it.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81967
Signed-off-by: Glenn Kennard <glenn.kenn...@gmail.com>
---
V2:
 - No new shader variant created
 - Also check for sprite coord enable since its state is updated
   in similar fashion to flatshade.

 src/gallium/drivers/r600/r600_state_common.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/r600/r600_state_common.c 
b/src/gallium/drivers/r600/r600_state_common.c
index 7594d0e..028d800 100644
--- a/src/gallium/drivers/r600/r600_state_common.c
+++ b/src/gallium/drivers/r600/r600_state_common.c
@@ -1227,7 +1227,9 @@ static bool r600_update_derived_state(struct r600_context 
*rctx)
        if (unlikely(!rctx->ps_shader->current))
                return false;
 
-       if (unlikely(ps_dirty || rctx->pixel_shader.shader != 
rctx->ps_shader->current)) {
+       if (unlikely(ps_dirty || rctx->pixel_shader.shader != 
rctx->ps_shader->current ||
+               rctx->rasterizer->sprite_coord_enable != 
rctx->ps_shader->current->sprite_coord_enable ||
+               rctx->rasterizer->flatshade != 
rctx->ps_shader->current->flatshade)) {
 
                if (rctx->cb_misc_state.nr_ps_color_outputs != 
rctx->ps_shader->current->nr_ps_color_outputs) {
                        rctx->cb_misc_state.nr_ps_color_outputs = 
rctx->ps_shader->current->nr_ps_color_outputs;
-- 
1.9.1

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