Remap table for uniforms may contain empty entries when using explicit uniform locations. If no active/inactive variable exists with given location, remap table contains NULL.
Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> --- src/mesa/main/uniform_query.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 4cd2bca..5dcb528 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -239,7 +239,7 @@ validate_uniform_parameters(struct gl_context *ctx, * - if count is greater than one, and the uniform declared in the * shader is not an array variable, */ - if (location < -1) { + if (location < -1 || !shProg->UniformRemapTable[location]) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)", caller, location); return NULL; -- 1.8.3.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev