On Tue, Sep 9, 2014 at 8:26 PM, Kenneth Graunke <kenn...@whitecape.org> wrote:
> On Tuesday, September 09, 2014 10:30:16 AM Ian Romanick wrote:
>> On 09/08/2014 01:10 AM, Tapani Pälli wrote:
>> > From: Kalyan Kondapally <kalyan.kondapa...@intel.com>
>> >
>> > According to GLSL-ES Spec(i.e. 1.0, 3.0), gl_Position value is undefined
>> > after the vertex processing stage if we don't write gl_Position. However,
>> > GLSL 1.10 Spec mentions that writing to gl_Position is mandatory. In case
>> > of GLSL-ES, it's not an error and atleast the linking should pass.
>> > Currently, Mesa throws an linker error in case we dont write to gl_position
>> > and Version is less then 140(GLSL) and 300(GLSL-ES). This patch changes
>> > it so that we don't report an error in case of GLSL-ES.
>>
>> Wow.  We can add this to the list of ways OpenGL ES is just plain
>> broken.  Since there is absolutely NO WAY this shader can produce any
>> useful results, we should at least do the courtesy of generating a
>> warning.  So, keep the first if-condistion the same, but do
>> linker_warning instead of linker_error if prog->IsES.
>
> I like that idea.  But what about 1.40 or 1.50?  I'm having a hard time 
> imagining how 1.40 would let you produce any useful results, either (so maybe 
> we should issue a warning there too).  With 1.50, you at least have geometry 
> shaders, so you can produce real output later...

If you are using transform feedback or store instructions with
rasterization disabled, gl_Position is useless.

Marek
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to