On Thu, Aug 14, 2014 at 4:11 AM, Iago Toral Quiroga <ito...@igalia.com> wrote: > In gen6 the geometry shader payload includes the PrimitiveID information in > r0.1. When the shader code uses glPimitiveIdIn we will have to move this to > a separate hardware register where we can map this attribute. This opcode > takes the selected destination register and moves r0.1 there. > --- > src/mesa/drivers/dri/i965/brw_defines.h | 8 ++++++++ > src/mesa/drivers/dri/i965/brw_shader.cpp | 2 ++ > src/mesa/drivers/dri/i965/brw_vec4.h | 1 + > src/mesa/drivers/dri/i965/brw_vec4_generator.cpp | 17 +++++++++++++++++ > 4 files changed, 28 insertions(+) > > diff --git a/src/mesa/drivers/dri/i965/brw_defines.h > b/src/mesa/drivers/dri/i965/brw_defines.h > index f6bdaeb..b30a095 100644 > --- a/src/mesa/drivers/dri/i965/brw_defines.h > +++ b/src/mesa/drivers/dri/i965/brw_defines.h > @@ -1032,6 +1032,14 @@ enum opcode { > * - src1 is the number of primitives written. > */ > GS_OPCODE_FF_SYNC, > + > + /** > + * Move r0.1 (which holds PrimitiveID information in gen6) to a separate > + * register. > + * > + * - dst is the GRF where PrimitiveID information will be moved. > + */ > + GS_OPCODE_SET_PRIMITIVE_ID, > }; > > enum brw_urb_write_flags { > diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp > b/src/mesa/drivers/dri/i965/brw_shader.cpp > index b927601..fc3146c 100644 > --- a/src/mesa/drivers/dri/i965/brw_shader.cpp > +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp > @@ -534,6 +534,8 @@ brw_instruction_name(enum opcode op) > return "get_instance_id"; > case GS_OPCODE_FF_SYNC: > return "ff_sync"; > + case GS_OPCODE_SET_PRIMITIVE_ID: > + return "set_primitive_id"; > > default: > /* Yes, this leaks. It's in debug code, it should never occur, and if > diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h > b/src/mesa/drivers/dri/i965/brw_vec4.h > index ad3a77f..6e0da6d 100644 > --- a/src/mesa/drivers/dri/i965/brw_vec4.h > +++ b/src/mesa/drivers/dri/i965/brw_vec4.h > @@ -665,6 +665,7 @@ private: > void generate_gs_ff_sync(struct brw_reg dst, > struct brw_reg src0, > struct brw_reg src1); > + void generate_gs_set_primitive_id(struct brw_reg dst); > void generate_oword_dual_block_offsets(struct brw_reg m1, > struct brw_reg index); > void generate_scratch_write(vec4_instruction *inst, > diff --git a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp > b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp > index 2bf2b67..8293f60 100644 > --- a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp > +++ b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp > @@ -694,6 +694,19 @@ vec4_generator::generate_gs_ff_sync(struct brw_reg dst, > } > > void > +vec4_generator::generate_gs_set_primitive_id(struct brw_reg dst) > +{ > + /* In gen6, PrimitiveID is delivered in R0.1 of the payload */ > + struct brw_reg src = brw_vec8_grf(0, 0); > + brw_push_insn_state(p); > + brw_set_default_mask_control(p, BRW_MASK_DISABLE); > + brw_set_default_access_mode(p, BRW_ALIGN_1); > + brw_MOV(p, get_element_ud(dst, 0), get_element_ud(src, 1)); > + brw_set_default_access_mode(p, BRW_ALIGN_16);
The pop below makes this unneeded, right? 18-20 Reviewed-by: Jordan Justen <jordan.l.jus...@intel.com> > + brw_pop_insn_state(p); > +} > + > +void > vec4_generator::generate_oword_dual_block_offsets(struct brw_reg m1, > struct brw_reg index) > { > @@ -1283,6 +1296,10 @@ > vec4_generator::generate_vec4_instruction(vec4_instruction *instruction, > generate_gs_ff_sync(dst, src[0], src[1]); > break; > > + case GS_OPCODE_SET_PRIMITIVE_ID: > + generate_gs_set_primitive_id(dst); > + break; > + > case SHADER_OPCODE_SHADER_TIME_ADD: > brw_shader_time_add(p, src[0], > prog_data->base.binding_table.shader_time_start); > -- > 1.9.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev