ARB_fragment_layer_viewport is enabled unconditionally if geometry shaders / multiple viewports are also enabled. This seems reasonable, though I noticed at least it won't work for llvmpipe - entirely due to the requirement of the viewport/layer value being zero if it wasn't output by the gs (or if no gs is present). I couldn't actually figure out if that would be required for d3d10 (which has this functionality as well) too, though tests don't seem to require it (or we otherwise get lucky). I'm wondering if other drivers have a problem with that as well? I thought it would be trivial to fix but not so actually for llvmpipe. (Essentially would need to note if fs reads layer/vp_index when scanning the shader, then inject some appropriate zero output in draw somewhere, probably draw_prepare_shader_outputs(). At this point the extension doesn't seem worth it anymore at least if d3d10 would not require that behavior neither since it isn't in any GL core version.) But I guess if it's just draw having a problem with that it's not worth a cap bit neither...
Roland _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev