On Thursday, October 23, 2014 04:19:19 PM Matt Turner wrote: > Helps a small number of vertex shaders in the games Dungeon Defenders > and Shank, as well as an internal benchmark. > > instructions in affected programs: 2801 -> 2719 (-2.93%) > --- > src/glsl/opt_algebraic.cpp | 25 +++++++++++++++++++++++++ > 1 file changed, 25 insertions(+) > > diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp > index 0cdb8ec..6976ee7 100644 > --- a/src/glsl/opt_algebraic.cpp > +++ b/src/glsl/opt_algebraic.cpp > @@ -553,6 +553,31 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir) > } > return new(mem_ctx) ir_swizzle(ir->operands[0], component, 0, 0, 0, 1); > } > + > + for (int i = 0; i < 2; i++) { > + if (!op_const[i]) > + continue; > + > + unsigned components[4] = { 0 }, count = 0; > + > + for (unsigned c = 0; c < op_const[i]->type->vector_elements; c++) { > + if (op_const[i]->value.f[c] == 0.0) > + continue; > +
/* Store which channels have non-zero values. */ > + components[count] = c; > + count++; > + } > + /* No channels had zero values; bail. */ > + if (count >= op_const[i]->type->vector_elements) > + break; /* Swizzle both operands to remove the channels that were zero. */ > + return new(mem_ctx) > + ir_expression(ir_binop_dot, glsl_type::float_type, > + new(mem_ctx) ir_swizzle(ir->operands[0], > + components, count), > + new(mem_ctx) ir_swizzle(ir->operands[1], > + components, count)); > + } > break; > > case ir_binop_less: With or without the comments, Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
signature.asc
Description: This is a digitally signed message part.
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev