On 05.11.2014 07:42, Marek Olšák wrote:
Hi everybody,

I'm about to address this long-standing issue: The EGL state tracker is
redundant. It duplicates what st/dri does and it also duplicates what
the common loader egl_dri2 does, which is used by all classic drivers
and even works better with gallium drivers.

Let's compare EGL extensions for both backends:

st/egl:
EGL version string: 1.4 (Gallium)
EGL client APIs: OpenGL OpenGL_ES OpenGL_ES2 OpenVG
EGL extensions string:
     EGL_WL_bind_wayland_display EGL_KHR_image_base EGL_KHR_image_pixmap
     EGL_KHR_image EGL_KHR_reusable_sync EGL_KHR_fence_sync
     EGL_KHR_surfaceless_context EGL_NOK_swap_region
     EGL_NV_post_sub_buffer

egl_dri2:
EGL version string: 1.4 (DRI2)
EGL client APIs: OpenGL OpenGL_ES OpenGL_ES2 OpenGL_ES3
EGL extensions string:
     EGL_MESA_drm_image EGL_MESA_configless_context EGL_KHR_image_base
     EGL_KHR_image_pixmap EGL_KHR_image EGL_KHR_gl_texture_2D_image
     EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image
     EGL_KHR_surfaceless_context EGL_KHR_create_context
     EGL_NOK_swap_region EGL_NOK_texture_from_pixmap
     EGL_CHROMIUM_sync_control EGL_EXT_image_dma_buf_import
     EGL_NV_post_sub_buffer

egl_dri2 also supports MSAA on the window framebuffer (through st/dri).
It's really obvious which one is better.

No argument there.


- OpenVG - It has never taken off. If people want this on Linux, it should
use egl_dri2 and st/dri, like OpenGL does.

The problem is doing so would probably be a lot of work, so this creates a huge barrier for somebody who wants to play with OpenVG.

How about keeping egl_gallium but only using it if EGL_DRIVER=egl_gallium is specified explicitly? (I assume automatically using egl_gallium for OpenVG isn't possible due to the way EGL works)


--
Earthling Michel Dänzer            |                  http://www.amd.com
Libre software enthusiast          |                Mesa and X developer
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