https://bugs.freedesktop.org/show_bug.cgi?id=71199
--- Comment #8 from José Fonseca <jfons...@vmware.com> --- Yes, I suspect that ideal MRD at near plane may never go below 2, because of the the "near_1_far_infinity" perspective transformation applied. We could experiment whether an orthogonal transformation would allow to tease out an ideal MRD of 1. Another solution would be to compute the minimum MRD, not from this complex procedure, but from the glGetIntegerv(GL_DEPTH_BITS). -- You are receiving this mail because: You are the assignee for the bug.
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