The Mesa a patch and the piglit patch are both

Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>


On November 26, 2014 3:08:38 PM Neil Roberts <n...@linux.intel.com> wrote:

According to the GLSL spec float literals like ‘1f’ shouldn't be allowed
without adding a decimal point or an exponent. Apparently the AMD driver also
disallows this so it seems unlikely that anything would be relying on it.
---

This was discussed here:

http://lists.freedesktop.org/archives/mesa-dev/2014-November/071039.html

I've run this through Piglit and it doesn't cause any regressions
except for glsl-floating-constant-120.shader_test but I think that
test is bogus. I've posted a patch to change it here:

http://lists.freedesktop.org/archives/piglit/2014-November/013488.html

 src/glsl/glsl_lexer.ll | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll
index ad6d32f..419a07b 100644
--- a/src/glsl/glsl_lexer.ll
+++ b/src/glsl/glsl_lexer.ll
@@ -466,10 +466,6 @@ layout             {
                            yylval->real = _mesa_strtof(yytext, NULL);
                            return FLOATCONSTANT;
                        }
-[0-9]+[fF]             {
-                           yylval->real = _mesa_strtof(yytext, NULL);
-                           return FLOATCONSTANT;
-                       }

 true                   {
                            yylval->n = 1;
--
1.9.3


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