On 12/01/2014 11:27 AM, Matt Turner wrote:
> On Mon, Dec 1, 2014 at 10:50 AM, Matt Turner <matts...@gmail.com> wrote:
>> I think i915's vertex shaders can use saturate. I don't think this is needed.
>>
>> The code you were modifying (in Gallium) in the original patch doesn't
>> affect this driver.
> 
> Actually, i915 doesn't do hardware vertex shaders, so I don't know
> what to do here.

It uses the software path in src/mesa/program/prog_execute.c... which
can do saturates in the vertex shader.

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