The range's min and max, and the precision value are not set correctly for the
vertex shader constants.

Fixes 1 dEQP test: 
dEQP-GLES3.functional.state_query.shader.precision_vertex_highp_int
---
 src/mesa/drivers/dri/i965/brw_context.c | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/src/mesa/drivers/dri/i965/brw_context.c 
b/src/mesa/drivers/dri/i965/brw_context.c
index 860ee22d..03b4ee3 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -480,6 +480,12 @@ brw_initialize_context_constants(struct brw_context *brw)
    ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = 
ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
    ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt = 
ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
 
+   ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMin = 31;
+   ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMax = 30;
+   ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.Precision = 0;
+   ctx->Const.Program[MESA_SHADER_VERTEX].HighInt = 
ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
+   ctx->Const.Program[MESA_SHADER_VERTEX].MediumInt = 
ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
+
    if (brw->gen >= 7) {
       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters = 
MAX_ATOMIC_COUNTERS;
       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters = 
MAX_ATOMIC_COUNTERS;
-- 
2.1.3

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