Hi,

On 12/15/2014 07:46 AM, Keith Packard wrote:
Mario Kleiner <mario.kleiner...@gmail.com> writes:

Restores proper immediate tearing swap behaviour for
OpenGL bufferswap under DRI3/Present.

Hrm. I'd love for this to be controlled by the GLX_EXT_swap_control_tear
extension, but that one uses negative interval values to indicate
tearing, instead of providing a new API, and we can't tell the
difference between 0 and -0.

Are you sure you don't want GLX_EXT_swap_control_tear and an interval of
-1 instead of an interval of 0 with tearing?

Interval 0 is used for benchmarking.

It's expected to do whatever is fastest, that's what your
competitors already do.

(Quick check on Windows 8.1 Intel driver indicates that
in windowed/composited mode frames can even get dropped
although in fullscreen mode every tearing frame is shown.)


        - Eero

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to