On Wed, Dec 17, 2014 at 5:39 PM, Connor Abbott <cwabbo...@gmail.com> wrote:
> Again, this looks pretty self-contained and pretty easy to squash. > Sure. > > On Tue, Dec 16, 2014 at 1:11 AM, Jason Ekstrand <ja...@jlekstrand.net> > wrote: > > --- > > src/glsl/nir/nir.h | 2 +- > > 1 file changed, 1 insertion(+), 1 deletion(-) > > > > diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h > > index b04a137..fc16cb5 100644 > > --- a/src/glsl/nir/nir.h > > +++ b/src/glsl/nir/nir.h > > @@ -155,7 +155,7 @@ typedef struct { > > * > > * \sa nir_variable_mode > > */ > > - unsigned mode:4; > > + nir_variable_mode mode:4; > > > > /** > > * Interpolation mode for shader inputs / outputs > > -- > > 2.2.0 > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > http://lists.freedesktop.org/mailman/listinfo/mesa-dev >
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev