Do we really need a new pipe_context::set_counter_buffer method?
Shouldn't this case be covered by pipe_context::set_shader_resources ?
If we really need new method, I'd like we have better names for them, so
we can clearly distinguish them.
IIUC GL_ARB_shader_atomic_counters correctly, this roughly matches
D3D11s "unordered access views" [1], though D3D11's UAVs can by typed
[2], or raw [3].
Also, are counter buffers in user memory really supported? I can't spot
any mention of that in GL_ARB_shader_atomic_counters.
I think that rather than mimicking pipe_constant_buffer, this feature
should more closely to sampler views.
I confess I'm not familiar with counter buffers / UAVs, but I think this
needs a bit more thought to avoid being completely redone in the medium
term.
Jose
[1]
http://msdn.microsoft.com/en-gb/library/windows/desktop/ff476335.aspx#Unordered_Access
[2] http://msdn.microsoft.com/en-gb/library/windows/desktop/ff476258.aspx
[3]
http://msdn.microsoft.com/en-gb/library/windows/desktop/ff476900.aspx#Raw_Buffer_Views
On 04/01/15 21:44, adityaatluri wrote:
---
src/gallium/include/pipe/p_context.h | 5 +++++
src/gallium/include/pipe/p_defines.h | 7 ++++++-
src/gallium/include/pipe/p_state.h | 10 ++++++++++
3 files changed, 21 insertions(+), 1 deletion(-)
diff --git a/src/gallium/include/pipe/p_context.h
b/src/gallium/include/pipe/p_context.h
index af5674f..bf3be31 100644
--- a/src/gallium/include/pipe/p_context.h
+++ b/src/gallium/include/pipe/p_context.h
@@ -44,6 +44,7 @@ struct pipe_blit_info;
struct pipe_box;
struct pipe_clip_state;
struct pipe_constant_buffer;
+struct pipe_counter_buffer;
struct pipe_depth_stencil_alpha_state;
struct pipe_draw_info;
struct pipe_fence_handle;
@@ -201,6 +202,10 @@ struct pipe_context {
uint shader, uint index,
struct pipe_constant_buffer *buf );
+ void (*set_counter_buffer)( struct pipe_context *,
+ uint shader, uint index,
+ struct pipe_counter_buffer *buf );
+
void (*set_framebuffer_state)( struct pipe_context *,
const struct pipe_framebuffer_state * );
diff --git a/src/gallium/include/pipe/p_defines.h
b/src/gallium/include/pipe/p_defines.h
index 8c4e415..717ab6a 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -341,6 +341,7 @@ enum pipe_flush_flags {
#define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */
#define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
#define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
+#define PIPE_BIND_COUNTER_BUFFER (1 << 7) /* set_counter_buffer */
#define PIPE_BIND_DISPLAY_TARGET (1 << 8) /* flush_front_buffer */
#define PIPE_BIND_TRANSFER_WRITE (1 << 9) /* transfer_map */
#define PIPE_BIND_TRANSFER_READ (1 << 10) /* transfer_map */
@@ -572,6 +573,8 @@ enum pipe_cap {
PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE = 109,
PIPE_CAP_SAMPLER_VIEW_TARGET = 110,
PIPE_CAP_CLIP_HALFZ = 111,
+ PIPE_CAP_USER_COUNTER_BUFFERS = 112,
+ PIPE_CAP_COUNTER_BUFFER_OFFSET_ALIGNMENT = 113,
};
#define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
@@ -631,7 +634,9 @@ enum pipe_shader_cap
PIPE_SHADER_CAP_PREFERRED_IR,
PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,
PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS,
- PIPE_SHADER_CAP_DOUBLES
+ PIPE_SHADER_CAP_DOUBLES,
+ PIPE_SHADER_CAP_MAX_COUNTER_BUFFER_SIZE,
+ PIPE_SHADER_CAP_MAX_COUNTER_BUFFERS
};
/**
diff --git a/src/gallium/include/pipe/p_state.h
b/src/gallium/include/pipe/p_state.h
index 43bc48b..49fae5d 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -57,6 +57,7 @@ extern "C" {
#define PIPE_MAX_CLIP_PLANES 8
#define PIPE_MAX_COLOR_BUFS 8
#define PIPE_MAX_CONSTANT_BUFFERS 32
+#define PIPE_MAX_COUNTER_BUFFERS 32
#define PIPE_MAX_SAMPLERS 16
#define PIPE_MAX_SHADER_INPUTS 32
#define PIPE_MAX_SHADER_OUTPUTS 48 /* 32 GENERICs + POS, PSIZE, FOG, etc. */
@@ -462,6 +463,15 @@ struct pipe_constant_buffer {
const void *user_buffer; /**< pointer to a user buffer if buffer == NULL
*/
};
+/**
+ * A Counter buffer. A new buffer is set everytime a variable with
+ * atomic_uint is defined.
+ */
+struct pipe_counter_buffer{
+ struct pipe_resource *buffer; /**< The actual buffer */
+ unsigned buffer_offset; /**< The offset to start of data in buffer in bytes
*/
+ const void *user_buffer; /**< The buffer which is created by the compiler */
+};
/**
* A stream output target. The structure specifies the range vertices can
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