Signed-off-by: Tobias Klausmann <tobias.johannes.klausm...@mni.thm.de> --- src/glsl/glcpp/glcpp-parse.y | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-)
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y index e5bebe5..8b545da 100644 --- a/src/glsl/glcpp/glcpp-parse.y +++ b/src/glsl/glcpp/glcpp-parse.y @@ -2401,8 +2401,8 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio add_builtin_define(parser, "GL_ARB_fragment_coord_conventions", 1); - if (extensions->ARB_fragment_layer_viewport) - add_builtin_define(parser, "GL_ARB_fragment_layer_viewport", 1); + if (extensions->ARB_fragment_layer_viewport) + add_builtin_define(parser, "GL_ARB_fragment_layer_viewport", 1); if (extensions->ARB_explicit_attrib_location) add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1); @@ -2449,7 +2449,8 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio add_builtin_define(parser, "GL_AMD_vertex_shader_layer", 1); if (extensions->AMD_vertex_shader_viewport_index) - add_builtin_define(parser, "GL_AMD_vertex_shader_viewport_index", 1); + add_builtin_define(parser, "GL_AMD_vertex_shader_viewport_index", + 1); if (extensions->ARB_shading_language_420pack) add_builtin_define(parser, "GL_ARB_shading_language_420pack", 1); @@ -2466,17 +2467,17 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio if (extensions->ARB_viewport_array) add_builtin_define(parser, "GL_ARB_viewport_array", 1); - if (extensions->ARB_compute_shader) - add_builtin_define(parser, "GL_ARB_compute_shader", 1); + if (extensions->ARB_compute_shader) + add_builtin_define(parser, "GL_ARB_compute_shader", 1); if (extensions->ARB_shader_image_load_store) add_builtin_define(parser, "GL_ARB_shader_image_load_store", 1); - if (extensions->ARB_derivative_control) - add_builtin_define(parser, "GL_ARB_derivative_control", 1); + if (extensions->ARB_derivative_control) + add_builtin_define(parser, "GL_ARB_derivative_control", 1); - if (extensions->ARB_shader_precision) - add_builtin_define(parser, "GL_ARB_shader_precision", 1); + if (extensions->ARB_shader_precision) + add_builtin_define(parser, "GL_ARB_shader_precision", 1); } } -- 2.2.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev