On 02/02/15 23:36, Laura Ekstrand wrote:
On Mon, Feb 2, 2015 at 2:58 AM, Martin Peres <martin.pe...@linux.intel.com <mailto:martin.pe...@linux.intel.com>> wrote:

              if (!obj) {
    -            _mesa_error(ctx, GL_OUT_OF_MEMORY,
    "glGenTransformFeedbacks");
    +            _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);

                ^^
This doesn't line up with ( above.  Mesa uses 3-space identation.
Seems like a visualisation problem as the indentation was good before the patch and is still good after it...

                 return;
              }
    -         names[i] = first + i;
    +         ids[i] = first + i;

Same thing

Same thing

    _mesa_HashInsert(ctx->TransformFeedback.Objects, first + i, obj);
    +         if (dsa) {
    +            /* this is normally done at bind time in the non-dsa
    case */
    +            obj->EverBound = GL_TRUE;
    +         }
           }
        }
        else {
    -      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTransformFeedbacks");
    +      _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);

Same thing.

Same thing.
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