Three comments near the middle / bottom...

On 02/06/2015 06:56 AM, Ilia Mirkin wrote:
> From: Dave Airlie <airl...@gmail.com>
> 
> Signed-off-by: Dave Airlie <airl...@redhat.com>
> ---
>  src/glsl/ast.h                  |  2 ++
>  src/glsl/ast_function.cpp       | 67 
> +++++++++++++++++++++++++++++++++--------
>  src/glsl/ast_to_hir.cpp         | 38 +++++++++++++++++++++--
>  src/glsl/glsl_parser_extras.cpp |  4 +++
>  4 files changed, 96 insertions(+), 15 deletions(-)
> 
> diff --git a/src/glsl/ast.h b/src/glsl/ast.h
> index 6995ae8..ef74e51 100644
> --- a/src/glsl/ast.h
> +++ b/src/glsl/ast.h
> @@ -189,6 +189,7 @@ enum ast_operators {
>     ast_uint_constant,
>     ast_float_constant,
>     ast_bool_constant,
> +   ast_double_constant,
>  
>     ast_sequence,
>     ast_aggregate
> @@ -236,6 +237,7 @@ public:
>        float float_constant;
>        unsigned uint_constant;
>        int bool_constant;
> +      double double_constant;
>     } primary_expression;
>  
>  
> diff --git a/src/glsl/ast_function.cpp b/src/glsl/ast_function.cpp
> index cbff9d8..5401390 100644
> --- a/src/glsl/ast_function.cpp
> +++ b/src/glsl/ast_function.cpp
> @@ -573,6 +573,9 @@ convert_component(ir_rvalue *src, const glsl_type 
> *desired_type)
>        result = new(ctx) ir_expression(ir_unop_i2u,
>                 new(ctx) ir_expression(ir_unop_b2i, src));
>        break;
> +      case GLSL_TYPE_DOUBLE:
> +      result = new(ctx) ir_expression(ir_unop_d2u, src);
> +      break;
>        }
>        break;
>     case GLSL_TYPE_INT:
> @@ -586,6 +589,9 @@ convert_component(ir_rvalue *src, const glsl_type 
> *desired_type)
>        case GLSL_TYPE_BOOL:
>        result = new(ctx) ir_expression(ir_unop_b2i, src);
>        break;
> +      case GLSL_TYPE_DOUBLE:
> +      result = new(ctx) ir_expression(ir_unop_d2i, src);
> +      break;
>        }
>        break;
>     case GLSL_TYPE_FLOAT:
> @@ -599,6 +605,9 @@ convert_component(ir_rvalue *src, const glsl_type 
> *desired_type)
>        case GLSL_TYPE_BOOL:
>        result = new(ctx) ir_expression(ir_unop_b2f, desired_type, src, NULL);
>        break;
> +      case GLSL_TYPE_DOUBLE:
> +      result = new(ctx) ir_expression(ir_unop_d2f, desired_type, src, NULL);
> +      break;
>        }
>        break;
>     case GLSL_TYPE_BOOL:
> @@ -613,8 +622,28 @@ convert_component(ir_rvalue *src, const glsl_type 
> *desired_type)
>        case GLSL_TYPE_FLOAT:
>        result = new(ctx) ir_expression(ir_unop_f2b, desired_type, src, NULL);
>        break;
> +      case GLSL_TYPE_DOUBLE:
> +         result = new(ctx) ir_expression(ir_unop_f2b,
> +                  new(ctx) ir_expression(ir_unop_d2f, src));
> +         break;
>        }
>        break;
> +   case GLSL_TYPE_DOUBLE:
> +      switch (b) {
> +      case GLSL_TYPE_INT:
> +         result = new(ctx) ir_expression(ir_unop_i2d, src);
> +         break;
> +      case GLSL_TYPE_UINT:
> +         result = new(ctx) ir_expression(ir_unop_u2d, src);
> +         break;
> +      case GLSL_TYPE_BOOL:
> +         result = new(ctx) ir_expression(ir_unop_f2d,
> +                  new(ctx) ir_expression(ir_unop_b2f, src));
> +         break;
> +      case GLSL_TYPE_FLOAT:
> +         result = new(ctx) ir_expression(ir_unop_f2d, desired_type, src, 
> NULL);
> +         break;
> +      }
>     }
>  
>     assert(result != NULL);
> @@ -711,9 +740,9 @@ process_vec_mat_constructor(exec_list *instructions,
>  
>        /* Apply implicit conversions (not the scalar constructor rules!). See
>         * the spec quote above. */
> -      if (constructor_type->is_float()) {
> +      if (constructor_type->base_type != result->type->base_type) {
>           const glsl_type *desired_type =
> -            glsl_type::get_instance(GLSL_TYPE_FLOAT,
> +            glsl_type::get_instance(constructor_type->base_type,
>                                      ir->type->vector_elements,
>                                      ir->type->matrix_columns);
>           if (result->type->can_implicitly_convert_to(desired_type, state)) {
> @@ -847,13 +876,17 @@ process_array_constructor(exec_list *instructions,
>     foreach_in_list_safe(ir_rvalue, ir, &actual_parameters) {
>        ir_rvalue *result = ir;
>  
> +      const glsl_base_type element_base_type =
> +         constructor_type->element_type()->base_type;
> +
>        /* Apply implicit conversions (not the scalar constructor rules!). See
>         * the spec quote above. */
> -      if (constructor_type->element_type()->is_float()) {
> -      const glsl_type *desired_type =
> -         glsl_type::get_instance(GLSL_TYPE_FLOAT,
> -                                 ir->type->vector_elements,
> -                                 ir->type->matrix_columns);
> +      if (element_base_type != result->type->base_type) {
> +         const glsl_type *desired_type =
> +            glsl_type::get_instance(element_base_type,
> +                                    ir->type->vector_elements,
> +                                    ir->type->matrix_columns);
> +

It's not obvious to me why this hunk is correct.  It seems like it does
more than add support for doubles... but I'm having a little trouble
grokking it (I'm coming down with a cold, so that isn't helping).

>        if (result->type->can_implicitly_convert_to(desired_type, state)) {
>           /* Even though convert_component() implements the constructor
>            * conversion rules (not the implicit conversion rules), its safe
> @@ -1012,6 +1045,9 @@ emit_inline_vector_constructor(const glsl_type *type,
>              case GLSL_TYPE_FLOAT:
>                 data.f[i + base_component] = c->get_float_component(i);
>                 break;
> +            case GLSL_TYPE_DOUBLE:
> +               data.d[i + base_component] = c->get_double_component(i);
> +               break;
>              case GLSL_TYPE_BOOL:
>                 data.b[i + base_component] = c->get_bool_component(i);
>                 break;
> @@ -1167,16 +1203,21 @@ emit_inline_matrix_constructor(const glsl_type *type,
>        /* Assign the scalar to the X component of a vec4, and fill the 
> remaining
>         * components with zero.
>         */
> +      glsl_base_type param_base_type = first_param->type->base_type;
> +      assert(param_base_type == GLSL_TYPE_FLOAT ||
> +             param_base_type == GLSL_TYPE_DOUBLE);
>        ir_variable *rhs_var =
> -      new(ctx) ir_variable(glsl_type::vec4_type, "mat_ctor_vec",
> -                           ir_var_temporary);
> +         new(ctx) ir_variable(glsl_type::get_instance(param_base_type, 4, 1),
> +                              "mat_ctor_vec",
> +                              ir_var_temporary);
>        instructions->push_tail(rhs_var);
>  
>        ir_constant_data zero;
> -      zero.f[0] = 0.0;
> -      zero.f[1] = 0.0;
> -      zero.f[2] = 0.0;
> -      zero.f[3] = 0.0;
> +      for (unsigned i = 0; i < 4; i++)
> +         if (param_base_type == GLSL_TYPE_FLOAT)
> +            zero.f[i] = 0.0;
> +         else
> +            zero.d[i] = 0.0;
>  
>        ir_instruction *inst =
>        new(ctx) ir_assignment(new(ctx) ir_dereference_variable(rhs_var),
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
> index ed0eb09..3ea3a13 100644
> --- a/src/glsl/ast_to_hir.cpp
> +++ b/src/glsl/ast_to_hir.cpp
> @@ -172,6 +172,7 @@ get_conversion_operation(const glsl_type *to, const 
> glsl_type *from,
>        switch (from->base_type) {
>        case GLSL_TYPE_INT: return ir_unop_i2f;
>        case GLSL_TYPE_UINT: return ir_unop_u2f;
> +      case GLSL_TYPE_DOUBLE: return ir_unop_d2f;
>        default: return (ir_expression_operation)0;
>        }
>  
> @@ -183,6 +184,16 @@ get_conversion_operation(const glsl_type *to, const 
> glsl_type *from,
>           default: return (ir_expression_operation)0;
>        }
>  
> +   case GLSL_TYPE_DOUBLE:
> +      if (!state->has_double())
> +         return (ir_expression_operation)0;
> +      switch (from->base_type) {
> +      case GLSL_TYPE_INT: return ir_unop_i2d;
> +      case GLSL_TYPE_UINT: return ir_unop_u2d;
> +      case GLSL_TYPE_FLOAT: return ir_unop_f2d;
> +      default: return (ir_expression_operation)0;
> +      }
> +
>     default: return (ir_expression_operation)0;
>     }
>  }
> @@ -340,8 +351,10 @@ arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * 
> &value_b,
>      * type of both operands must be float.
>      */
>     assert(type_a->is_matrix() || type_b->is_matrix());
> -   assert(type_a->base_type == GLSL_TYPE_FLOAT);
> -   assert(type_b->base_type == GLSL_TYPE_FLOAT);
> +   assert(type_a->base_type == GLSL_TYPE_FLOAT ||
> +          type_a->base_type == GLSL_TYPE_DOUBLE);
> +   assert(type_b->base_type == GLSL_TYPE_FLOAT ||
> +          type_b->base_type == GLSL_TYPE_DOUBLE);
>  
>     /*   "* The operator is add (+), subtract (-), or divide (/), and the
>      *      operands are matrices with the same number of rows and the same
> @@ -959,6 +972,7 @@ do_comparison(void *mem_ctx, int operation, ir_rvalue 
> *op0, ir_rvalue *op1)
>     case GLSL_TYPE_UINT:
>     case GLSL_TYPE_INT:
>     case GLSL_TYPE_BOOL:
> +   case GLSL_TYPE_DOUBLE:
>        return new(mem_ctx) ir_expression(operation, op0, op1);
>  
>     case GLSL_TYPE_ARRAY: {
> @@ -1746,6 +1760,10 @@ ast_expression::do_hir(exec_list *instructions,
>        result = new(ctx) 
> ir_constant(bool(this->primary_expression.bool_constant));
>        break;
>  
> +   case ast_double_constant:
> +      result = new(ctx) 
> ir_constant(this->primary_expression.double_constant);
> +      break;
> +
>     case ast_sequence: {
>        /* It should not be possible to generate a sequence in the AST without
>         * any expressions in it.
> @@ -2560,6 +2578,12 @@ apply_type_qualifier_to_variable(const struct 
> ast_type_qualifier *qual,
>           _mesa_glsl_error(loc, state,
>                            "varying variables may not be of type struct");
>           break;
> +      case GLSL_TYPE_DOUBLE:
> +         if (state->has_double())
> +            break;
> +         _mesa_glsl_error(loc, state,
> +                          "varying variables may not be of type double");
> +         break;

This block isn't necessary, is it?  Doesn't the lexer generate an error
if you use double with when has_double() is false?  I think both
GLSL_TYPE_DOUBLE and GLSL_TYPE_UINT (for the same reason) could be
handled like GLSL_TYPE_FLOAT.

>        default:
>           _mesa_glsl_error(loc, state, "illegal type for a varying variable");
>           break;
> @@ -3645,6 +3669,16 @@ ast_declarator_list::hir(exec_list *instructions,
>                            var_type);
>        }
>  
> +      /* Double fragment inputs must be qualified with 'flat'. */
> +      if (state->has_double() &&

Same here.  The has_double() check is unnecessary.  In the int case, a
version check is necessary because the int type existed in GLSL 1.20,
but you could not use it for some things.

> +          var->type->contains_double() &&
> +          var->data.interpolation != INTERP_QUALIFIER_FLAT &&
> +          state->stage == MESA_SHADER_FRAGMENT &&
> +          var->data.mode == ir_var_shader_in) {
> +         _mesa_glsl_error(&loc, state, "if a fragment input is (or contains) 
> "
> +                          "a double, then it must be qualified with 'flat'",
> +                          var_type);
> +      }
>  
>        /* Interpolation qualifiers cannot be applied to 'centroid' and
>         * 'centroid varying'.
> diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
> index cb19ce1..29e6dd2 100644
> --- a/src/glsl/glsl_parser_extras.cpp
> +++ b/src/glsl/glsl_parser_extras.cpp
> @@ -962,6 +962,10 @@ ast_expression::print(void) const
>        printf("%f ", primary_expression.float_constant);
>        break;
>  
> +   case ast_double_constant:
> +      printf("%f ", primary_expression.double_constant);
> +      break;
> +
>     case ast_bool_constant:
>        printf("%s ",
>            primary_expression.bool_constant
> 

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