I am sorry. I don't mean it in conventional sense. I'll describe it soon. On Sunday, February 8, 2015, Matt Turner <matts...@gmail.com> wrote:
> On Sun, Feb 8, 2015 at 3:45 PM, Aditya Avinash <adityaavina...@gmail.com > <javascript:;>> wrote: > > I think using softfloat at GLSL compilation stage will be a good idea > > (atleast saves time on runtime compiler). Having both soft and hard > floats > > in the binary can help as you can discard which ever you want depending > on > > the backend. This also removes the stress on runtime compiler. > > This doesn't make any sense. > > We don't make "binaries" in the conventional sense. > -- Regards, *Aditya Atluri,* *USA.*
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev