I am sorry. I don't mean it in conventional sense. I'll describe it soon.

On Sunday, February 8, 2015, Matt Turner <matts...@gmail.com> wrote:

> On Sun, Feb 8, 2015 at 3:45 PM, Aditya Avinash <adityaavina...@gmail.com
> <javascript:;>> wrote:
> > I think using softfloat at GLSL compilation stage will be a good idea
> > (atleast saves time on runtime compiler). Having both soft and hard
> floats
> > in the binary can help as you can discard which ever you want depending
> on
> > the backend. This also removes the stress on runtime compiler.
>
> This doesn't make any sense.
>
> We don't make "binaries" in the conventional sense.
>


-- 
Regards,

*Aditya Atluri,*

*USA.*
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